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Searched refs:BufferExists (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bframebuffer.cc130 if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) { in HAIKU_DrawThread()
A DSDL_BWin.h446 bool BufferExists() { return _buffer_created; } in BufferExists() function

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