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Searched refs:DRAW_MUL (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_draw.h56 sr = DRAW_MUL(inva, sr) + r; \
57 sg = DRAW_MUL(inva, sg) + g; \
58 sb = DRAW_MUL(inva, sb) + b; \
59 sa = DRAW_MUL(inva, sa) + a; \
77 sr = DRAW_MUL(sr, r); \
78 sg = DRAW_MUL(sg, g); \
79 sb = DRAW_MUL(sb, b); \
87 sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); if (sr > 0xff) sr = 0xff; \
88 sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); if (sg > 0xff) sg = 0xff; \
89 sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); if (sb > 0xff) sb = 0xff; \
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A DSDL_blendline.c39 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB2()
40 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB2()
41 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB2()
144 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB555()
145 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB555()
146 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB555()
249 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB565()
250 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB565()
251 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB565()
355 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB4()
[all …]
A DSDL_blendfillrect.c243 r = DRAW_MUL(r, a); in SDL_BlendFillRect()
244 g = DRAW_MUL(g, a); in SDL_BlendFillRect()
245 b = DRAW_MUL(b, a); in SDL_BlendFillRect()
303 r = DRAW_MUL(r, a); in SDL_BlendFillRects()
304 g = DRAW_MUL(g, a); in SDL_BlendFillRects()
305 b = DRAW_MUL(b, a); in SDL_BlendFillRects()
A DSDL_blendpoint.c237 r = DRAW_MUL(r, a); in SDL_BlendPoint()
238 g = DRAW_MUL(g, a); in SDL_BlendPoint()
239 b = DRAW_MUL(b, a); in SDL_BlendPoint()
299 r = DRAW_MUL(r, a); in SDL_BlendPoints()
300 g = DRAW_MUL(g, a); in SDL_BlendPoints()
301 b = DRAW_MUL(b, a); in SDL_BlendPoints()

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