Searched refs:DRAW_MUL (Results 1 – 4 of 4) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_draw.h | 56 sr = DRAW_MUL(inva, sr) + r; \ 57 sg = DRAW_MUL(inva, sg) + g; \ 58 sb = DRAW_MUL(inva, sb) + b; \ 59 sa = DRAW_MUL(inva, sa) + a; \ 77 sr = DRAW_MUL(sr, r); \ 78 sg = DRAW_MUL(sg, g); \ 79 sb = DRAW_MUL(sb, b); \ 87 sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); if (sr > 0xff) sr = 0xff; \ 88 sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); if (sg > 0xff) sg = 0xff; \ 89 sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); if (sb > 0xff) sb = 0xff; \ [all …]
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A D | SDL_blendline.c | 39 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB2() 40 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB2() 41 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB2() 144 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB555() 145 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB555() 146 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB555() 249 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB565() 250 g = DRAW_MUL(_g, _a); in SDL_BlendLine_RGB565() 251 b = DRAW_MUL(_b, _a); in SDL_BlendLine_RGB565() 355 r = DRAW_MUL(_r, _a); in SDL_BlendLine_RGB4() [all …]
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A D | SDL_blendfillrect.c | 243 r = DRAW_MUL(r, a); in SDL_BlendFillRect() 244 g = DRAW_MUL(g, a); in SDL_BlendFillRect() 245 b = DRAW_MUL(b, a); in SDL_BlendFillRect() 303 r = DRAW_MUL(r, a); in SDL_BlendFillRects() 304 g = DRAW_MUL(g, a); in SDL_BlendFillRects() 305 b = DRAW_MUL(b, a); in SDL_BlendFillRects()
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A D | SDL_blendpoint.c | 237 r = DRAW_MUL(r, a); in SDL_BlendPoint() 238 g = DRAW_MUL(g, a); in SDL_BlendPoint() 239 b = DRAW_MUL(b, a); in SDL_BlendPoint() 299 r = DRAW_MUL(r, a); in SDL_BlendPoints() 300 g = DRAW_MUL(g, a); in SDL_BlendPoints() 301 b = DRAW_MUL(b, a); in SDL_BlendPoints()
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