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Searched refs:DRAW_SETPIXEL_BLEND_RGB (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c54 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB2()
72 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB2()
90 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB2()
370 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB4()
388 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB4()
406 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); in SDL_BlendLine_RGB4()
A DSDL_blendfillrect.c144 FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); in SDL_BlendFillRect_RGB()
163 FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); in SDL_BlendFillRect_RGB()
A DSDL_draw.h260 #define DRAW_SETPIXEL_BLEND_RGB \ macro
283 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
286 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)

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