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Searched refs:DRAW_SETPIXEL_RGB (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c66 HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2()
84 VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2()
102 DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2()
382 HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4()
400 VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4()
418 DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4()
A DSDL_blendfillrect.c156 FILLRECT(Uint16, DRAW_SETPIXEL_RGB); in SDL_BlendFillRect_RGB()
175 FILLRECT(Uint32, DRAW_SETPIXEL_RGB); in SDL_BlendFillRect_RGB()
A DSDL_draw.h257 #define DRAW_SETPIXEL_RGB \ macro
277 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
280 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)

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