Searched refs:DRAW_SETPIXEL_RGB (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendline.c | 66 HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2() 84 VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2() 102 DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB2() 382 HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4() 400 VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4() 418 DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); in SDL_BlendLine_RGB4()
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A D | SDL_blendfillrect.c | 156 FILLRECT(Uint16, DRAW_SETPIXEL_RGB); in SDL_BlendFillRect_RGB() 175 FILLRECT(Uint32, DRAW_SETPIXEL_RGB); in SDL_BlendFillRect_RGB()
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A D | SDL_draw.h | 257 #define DRAW_SETPIXEL_RGB \ macro 277 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) 280 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
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