Searched refs:FADE_IN (Results 1 – 2 of 2) sorted by relevance
27 FADE_IN, enumerator
508 } else if (fade->state == FADE_IN) { in player_fade_process()994 player->fade.state == FADE_IN || in player_task()1158 player->fade.state = FADE_IN; in player_task()1373 player->fade.state = FADE_IN; in player_task()1421 if (player->fade.state == FADE_IN) in player_task()1569 player->fade.state = FADE_IN; in player_start()1830 player->fade.state = FADE_IN; in player_resume()
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