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Searched refs:FAILED (Results 1 – 22 of 22) sorted by relevance

/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_dinputhaptic.c79 if (FAILED(ret)) { in SDL_DINPUT_HapticInit()
87 if (FAILED(ret)) { in SDL_DINPUT_HapticInit()
100 if (FAILED(ret)) { in SDL_DINPUT_HapticInit()
112 if (FAILED(ret)) { in SDL_DINPUT_HapticInit()
141 if (FAILED(ret)) { in SDL_DINPUT_MaybeAddDevice()
151 if (FAILED(ret)) { in SDL_DINPUT_MaybeAddDevice()
334 if (FAILED(ret)) { in SDL_DINPUT_HapticOpenFromDevice()
342 if (FAILED(ret)) { in SDL_DINPUT_HapticOpenFromDevice()
350 if (FAILED(ret)) { in SDL_DINPUT_HapticOpenFromDevice()
359 if (FAILED(ret)) { in SDL_DINPUT_HapticOpenFromDevice()
[all …]
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_dinputjoystick.c304 if (FAILED(hr)) {
501 if (FAILED(result)) { in SDL_DINPUT_JoystickInit()
510 if (FAILED(result)) { in SDL_DINPUT_JoystickInit()
521 if (FAILED(result)) { in SDL_DINPUT_JoystickInit()
887 if (FAILED(result)) { in SDL_DINPUT_JoystickOpen()
899 if (FAILED(result)) { in SDL_DINPUT_JoystickOpen()
910 if (FAILED(result)) { in SDL_DINPUT_JoystickOpen()
918 if (FAILED(result)) { in SDL_DINPUT_JoystickOpen()
926 if (FAILED(result)) { in SDL_DINPUT_JoystickOpen()
1013 if (FAILED(result)) { in SDL_DINPUT_JoystickInitRumble()
[all …]
A DSDL_windows_gaming_input.c351 if (FAILED(WIN_CoInitialize())) { in WGI_JoystickInit()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c375 if (FAILED(result)) { in D3D11_CreateBlendState()
459 if (FAILED(result)) { in D3D11_CreateDeviceResources()
466 if (FAILED(result)) { in D3D11_CreateDeviceResources()
494 if (FAILED(result)) { in D3D11_CreateDeviceResources()
500 if (FAILED(result)) { in D3D11_CreateDeviceResources()
506 if (FAILED(result)) { in D3D11_CreateDeviceResources()
512 if (FAILED(result)) { in D3D11_CreateDeviceResources()
521 if (FAILED(result)) { in D3D11_CreateDeviceResources()
576 if (FAILED(result)) { in D3D11_CreateDeviceResources()
596 if (FAILED(result)) { in D3D11_CreateDeviceResources()
[all …]
A DSDL_shaders_d3d11.c1921 if (FAILED(result)) { in D3D11_CreateVertexShader()
1933 if (FAILED(result)) { in D3D11_CreateVertexShader()
1949 if (FAILED(result)) { in D3D11_CreatePixelShader()
A DSDL_render_winrt.cpp69 if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { in D3D11_GetCoreWindowFromSDLRenderer()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp226 if (FAILED(hr)) { in WINRT_AddDisplaysForOutput()
234 if (FAILED(hr)) { in WINRT_AddDisplaysForOutput()
265 } else if (FAILED(hr)) { in WINRT_AddDisplaysForOutput()
275 if (FAILED(hr)) { in WINRT_AddDisplaysForOutput()
290 if (FAILED(hr)) { in WINRT_AddDisplaysForOutput()
327 if (FAILED(hr)) { in WINRT_AddDisplaysForAdapter()
412 if (FAILED(hr)) { in WINRT_InitModes()
792 if (FAILED(hr)) { in WINRT_CreateDisplayRequest()
797 if (FAILED(hr)) { in WINRT_CreateDisplayRequest()
802 if (FAILED(hr)) { in WINRT_CreateDisplayRequest()
[all …]
A DSDL_winrtgamebar.cpp93 if (FAILED(hr)) {
98 if (FAILED(hr)) {
A DSDL_winrtmouse.cpp176 if (FAILED(hr)) { in WINRT_ShowCursor()
A DSDL_winrtopengles.cpp78 if (FAILED(result)) { in WINRT_GLES_LoadLibrary()
/AliOS-Things-master/components/SDL2/src/core/windows/
A DSDL_directx.h53 #ifndef FAILED
54 #define FAILED(x) ((HRESULT)(x)<0) macro
/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi_win32.c246 if (FAILED(WIN_CoInitialize())) { in WASAPI_PlatformInit()
251 if (FAILED(ret)) { in WASAPI_PlatformInit()
329 if (FAILED(ret)) { in WASAPI_ActivateDevice()
339 if (FAILED(ret)) { in WASAPI_ActivateDevice()
394 …if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVI… in WASAPI_EnumerateEndpointsForFlow()
398 if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) { in WASAPI_EnumerateEndpointsForFlow()
A DSDL_wasapi.c534 if (FAILED(ret)) { in WASAPI_PrepDevice()
575 if (FAILED(ret)) { in WASAPI_PrepDevice()
594 if (FAILED(ret)) { in WASAPI_PrepDevice()
599 if (FAILED(ret)) { in WASAPI_PrepDevice()
604 if (FAILED(ret)) { in WASAPI_PrepDevice()
628 if (FAILED(ret)) { in WASAPI_PrepDevice()
635 if (FAILED(ret)) { in WASAPI_PrepDevice()
642 if (FAILED(ret)) { in WASAPI_PrepDevice()
649 if (FAILED(ret)) { in WASAPI_PrepDevice()
A DSDL_wasapi_winrt.cpp246 if (FAILED(ret) || async == nullptr) { in WASAPI_ActivateDevice()
271 if (FAILED(getActivateRes)) { in WASAPI_ActivateDevice()
273 } else if (FAILED(activateRes)) { in WASAPI_ActivateDevice()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/imageio/
A Dwicdec.c45 if (FAILED(hr)) fprintf(stderr, #fn " failed %08lx\n", hr); \
116 if (FAILED(hr)) { in OpenInputStream()
137 if (FAILED(hr) || count == 0) return hr; in ExtractICCP()
150 assert(FAILED(hr) || num_color_contexts <= count); in ExtractICCP()
190 if (FAILED(hr)) MetadataFree(metadata); in ExtractMetadata()
368 if (FAILED(hr)) { in ReadPictureWithWIC()
A Dimage_enc.c49 if (FAILED(hr)) fprintf(stderr, #fn " failed %08lx\n", hr); \
69 if (FAILED(hr)) { in CreateOutputStream()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c415 if (FAILED(result)) { in D3D_CreateTextureRep()
471 if (FAILED(result)) { in D3D_UpdateTextureRep()
494 if (FAILED(result)) { in D3D_UpdateTextureRep()
782 if(FAILED(result)) { in D3D_SetRenderTargetInternal()
786 if(FAILED(result)) { in D3D_SetRenderTargetInternal()
1050 if (FAILED(result)) { in BindTextureRep()
1464 if (FAILED(result)) { in D3D_RenderReadPixels()
1469 if (FAILED(result)) { in D3D_RenderReadPixels()
1474 if (FAILED(result)) { in D3D_RenderReadPixels()
1485 if (FAILED(result)) { in D3D_RenderReadPixels()
[all …]
/AliOS-Things-master/components/SDL2/src/sensor/windows/
A DSDL_windowssensor.c263 if (FAILED(hr)) { in ConnectSensor()
268 if (FAILED(hr)) { in ConnectSensor()
353 if (FAILED(hr)) { in SDL_WINDOWS_SensorInit()
358 if (FAILED(hr)) { in SDL_WINDOWS_SensorInit()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_common.cpp38 if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { in SDL_WinRTRunApp()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_WIC.c41 if (FAILED(hr)) { in WIC_Init()
231 #define DONE_IF_FAILED(X) if (FAILED((X))) { goto done; } in WIC_LoadImage()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowskeyboard.c1229 …if (FAILED(CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgrEx, … in UILess_SetupSinks()
1232 …if (FAILED(videodata->ime_threadmgrex->lpVtbl->ActivateEx(videodata->ime_threadmgrex, &clientid, T… in UILess_SetupSinks()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360.c439 if (FAILED(WIN_CoInitialize())) { in HIDAPI_DriverXbox360_InitWindowsGamingInput()

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