Searched refs:FMT (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/ |
A D | quickjs-opcode.h | 27 FMT(none) 32 FMT(u8) 33 FMT(i8) 34 FMT(loc8) 37 FMT(u16) 38 FMT(i16) 40 FMT(npop) 43 FMT(loc) 44 FMT(arg) 46 FMT(u32) [all …]
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A D | quickjs.c | 970 #define FMT(f) OP_FMT_##f, macro 974 #undef FMT 978 #define FMT(f) macro 984 #undef FMT 989 #define FMT(f) macro 995 #undef FMT 20003 #define FMT(f) macro 20011 #undef FMT
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dsp/ |
A D | upsampling_neon.c | 135 #define CONVERT8(FMT, XSTEP, N, src_y, src_uv, out, cur_x) do { \ argument 161 STORE_ ## FMT(out + off, R, G, B); \ 176 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ argument 178 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 180 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \ 192 #define NEON_UPSAMPLE_FUNC(FUNC_NAME, FMT, XSTEP) \ argument 220 VP8YuvTo ## FMT(top_y[0], u0, v0, top_dst); \ 225 VP8YuvTo ## FMT(bottom_y[0], u0, v0, bottom_dst); \ 231 CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, r_uv, \ 241 CONVERT2RGB_1(VP8YuvTo ## FMT, XSTEP, top_y, bottom_y, r_uv, \
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_wave.h | 35 #define FMT 0x20746D66 /* "fmt " */ macro
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A D | SDL_wave.c | 1889 if (chunk->fourcc == FMT) { in WaveLoad() 1890 if (fmtchunk.fourcc == FMT) { in WaveLoad() 1934 } else if (fmtchunk.fourcc == FMT && datachunk.fourcc == DATA) { in WaveLoad() 1947 if (fmtchunk.fourcc != FMT) { in WaveLoad()
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