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Searched refs:FMT (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/
A Dquickjs-opcode.h27 FMT(none)
32 FMT(u8)
33 FMT(i8)
34 FMT(loc8)
37 FMT(u16)
38 FMT(i16)
40 FMT(npop)
43 FMT(loc)
44 FMT(arg)
46 FMT(u32)
[all …]
A Dquickjs.c970 #define FMT(f) OP_FMT_##f, macro
974 #undef FMT
978 #define FMT(f) macro
984 #undef FMT
989 #define FMT(f) macro
995 #undef FMT
20003 #define FMT(f) macro
20011 #undef FMT
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dsp/
A Dupsampling_neon.c135 #define CONVERT8(FMT, XSTEP, N, src_y, src_uv, out, cur_x) do { \ argument
161 STORE_ ## FMT(out + off, R, G, B); \
176 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ argument
178 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \
180 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
192 #define NEON_UPSAMPLE_FUNC(FUNC_NAME, FMT, XSTEP) \ argument
220 VP8YuvTo ## FMT(top_y[0], u0, v0, top_dst); \
225 VP8YuvTo ## FMT(bottom_y[0], u0, v0, bottom_dst); \
231 CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, r_uv, \
241 CONVERT2RGB_1(VP8YuvTo ## FMT, XSTEP, top_y, bottom_y, r_uv, \
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_wave.h35 #define FMT 0x20746D66 /* "fmt " */ macro
A DSDL_wave.c1889 if (chunk->fourcc == FMT) { in WaveLoad()
1890 if (fmtchunk.fourcc == FMT) { in WaveLoad()
1934 } else if (fmtchunk.fourcc == FMT && datachunk.fourcc == DATA) { in WaveLoad()
1947 if (fmtchunk.fourcc != FMT) { in WaveLoad()

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