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Searched refs:FULLSCREEN_VISIBLE (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_sysvideo.h117 #define FULLSCREEN_VISIBLE(W) \ macro
A DSDL_video.c1134 …if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FU… in SDL_SetWindowDisplayMode()
1297 } else if (FULLSCREEN_VISIBLE(other) && in SDL_UpdateFullscreenMode()
1609 SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)); in SDL_CreateWindow()
2075 …if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FU… in SDL_SetWindowSize()
2334 if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) { in SDL_SetWindowFullscreen()
2681 if (FULLSCREEN_VISIBLE(window)) { in SDL_OnWindowRestored()
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandwindow.c372 if (FULLSCREEN_VISIBLE(window->sdlwindow) && window->sdlwindow->fullscreen_mode.driverdata) { in update_scale_factor()

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