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Searched refs:GL_BindTexture (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h151 int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); member
A DSDL_render.c3264 } else if (renderer && renderer->GL_BindTexture) { in SDL_GL_BindTexture()
3266 return renderer->GL_BindTexture(renderer, texture, texw, texh); in SDL_GL_BindTexture()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1495 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() function
1614 renderer->GL_BindTexture = GL_BindTexture; in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c1171 renderer->GL_BindTexture = GLES_BindTexture; in GLES_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c2111 renderer->GL_BindTexture = GLES2_BindTexture; in GLES2_CreateRenderer()

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