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Searched refs:GL_LUMINANCE_ALPHA (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c627 renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2, in GL_CreateTexture()
628 (texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); in GL_CreateTexture()
689 GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels); in GL_UpdateTexture()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1518 …TexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, … in GLES2_CreateTexture()
1657 GL_LUMINANCE_ALPHA, in GLES2_UpdateTexture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h250 #define GL_LUMINANCE_ALPHA 0x190A macro
A DSDL_opengl.h511 #define GL_LUMINANCE_ALPHA 0x190A macro
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h215 #define GL_LUMINANCE_ALPHA 0x190A macro

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