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Searched refs:GL_QUADS (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c396 glBegin(GL_QUADS); /* start drawing a polygon (4 sided) */ in DrawGLScene()
A Dtestgl2.c110 ctx.glBegin(GL_QUADS); in Render()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengl.h223 #define GL_QUADS 0x0007 macro

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