Searched refs:GL_RENDERER (Results 1 – 6 of 6) sorted by relevance
201 SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER)); in main()
313 SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER)); in main()
584 SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER)); in main()
302 #define GL_RENDERER 0x1F01 macro
714 #define GL_RENDERER 0x1F01 macro
255 #define GL_RENDERER 0x1F01 macro
Completed in 23 milliseconds