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Searched refs:GL_TEXTURE_2D (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c323 glBindTexture(GL_TEXTURE_2D, texture); in SDL_GL_LoadTexture()
324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()
325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()
326 glTexImage2D(GL_TEXTURE_2D, in SDL_GL_LoadTexture()
389 glEnable(GL_TEXTURE_2D); in DrawGLScene()
390 glBindTexture(GL_TEXTURE_2D, texture); in DrawGLScene()
410 glDisable(GL_TEXTURE_2D); in DrawGLScene()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c368 renderdata->glEnable(GL_TEXTURE_2D); in GLES_CreateTexture()
376 data->type = GL_TEXTURE_2D; in GLES_CreateTexture()
394 renderdata->glDisable(GL_TEXTURE_2D); in GLES_CreateTexture()
799 data->glDisable(GL_TEXTURE_2D); in SetDrawState()
803 data->glEnable(GL_TEXTURE_2D); in SetDrawState()
818 data->glBindTexture(GL_TEXTURE_2D, texturedata->texture); in SetCopyState()
1080 data->glEnable(GL_TEXTURE_2D); in GLES_BindTexture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h145 #define GL_TEXTURE_2D 0x0DE1 macro
A DSDL_opengl.h671 #define GL_TEXTURE_2D 0x0DE1 macro
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1446 …type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; in GLES2_CreateTexture()
1448 data->texture_type = GL_TEXTURE_2D; in GLES2_CreateTexture()
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h133 #define GL_TEXTURE_2D 0x0DE1 macro
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1674 data->textype = GL_TEXTURE_2D; in GL_CreateRenderer()

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