Searched refs:GL_TEXTURE_2D (Results 1 – 7 of 7) sorted by relevance
323 glBindTexture(GL_TEXTURE_2D, texture); in SDL_GL_LoadTexture()324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SDL_GL_LoadTexture()326 glTexImage2D(GL_TEXTURE_2D, in SDL_GL_LoadTexture()389 glEnable(GL_TEXTURE_2D); in DrawGLScene()390 glBindTexture(GL_TEXTURE_2D, texture); in DrawGLScene()410 glDisable(GL_TEXTURE_2D); in DrawGLScene()
368 renderdata->glEnable(GL_TEXTURE_2D); in GLES_CreateTexture()376 data->type = GL_TEXTURE_2D; in GLES_CreateTexture()394 renderdata->glDisable(GL_TEXTURE_2D); in GLES_CreateTexture()799 data->glDisable(GL_TEXTURE_2D); in SetDrawState()803 data->glEnable(GL_TEXTURE_2D); in SetDrawState()818 data->glBindTexture(GL_TEXTURE_2D, texturedata->texture); in SetCopyState()1080 data->glEnable(GL_TEXTURE_2D); in GLES_BindTexture()
145 #define GL_TEXTURE_2D 0x0DE1 macro
671 #define GL_TEXTURE_2D 0x0DE1 macro
1446 …type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; in GLES2_CreateTexture()1448 data->texture_type = GL_TEXTURE_2D; in GLES2_CreateTexture()
133 #define GL_TEXTURE_2D 0x0DE1 macro
1674 data->textype = GL_TEXTURE_2D; in GL_CreateRenderer()
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