Searched refs:GL_TRUE (Results 1 – 7 of 7) sorted by relevance
542 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()588 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()
221 if(status != GL_TRUE) { in process_shader()
51 #define GL_TRUE 1 macro
200 #define GL_TRUE 1 macro
86 #define GL_TRUE 1 macro
562 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); in GL_CreateTexture()
603 compileSuccessful = GL_TRUE; in GLES2_CacheShader()
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