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Searched refs:GL_TRUE (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsopengl.c542 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()
588 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()
/AliOS-Things-master/components/SDL2/test/
A Dtestgles2.c221 if(status != GL_TRUE) { in process_shader()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h51 #define GL_TRUE 1 macro
A DSDL_opengl.h200 #define GL_TRUE 1 macro
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h86 #define GL_TRUE 1 macro
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c562 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); in GL_CreateTexture()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c603 compileSuccessful = GL_TRUE; in GLES2_CacheShader()

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