Searched refs:GL_VENDOR (Results 1 – 7 of 7) sorted by relevance
200 SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR)); in main()
312 SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); in main()
583 SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); in main()
301 #define GL_VENDOR 0x1F00 macro
713 #define GL_VENDOR 0x1F00 macro
254 #define GL_VENDOR 0x1F00 macro
232 vendor = (const char *) glGetStringFunc(GL_VENDOR); in ShouldUseTextureFramebuffer()
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