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Searched refs:GL_VENDOR (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgles.c200 SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR)); in main()
A Dtestgl2.c312 SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); in main()
A Dtestgles2.c583 SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h301 #define GL_VENDOR 0x1F00 macro
A DSDL_opengl.h713 #define GL_VENDOR 0x1F00 macro
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h254 #define GL_VENDOR 0x1F00 macro
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c232 vendor = (const char *) glGetStringFunc(GL_VENDOR); in ShouldUseTextureFramebuffer()

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