/AliOS-Things-master/components/SDL2/src/video/vivante/ |
A D | SDL_vivantevideo.h | 44 void (EGLAPIENTRY *fbGetDisplayGeometry)(EGLNativeDisplayType Display, int *Width, int *Height); 45 …void (EGLAPIENTRY *fbGetDisplayInfo)(EGLNativeDisplayType Display, int *Width, int *Height, unsign… 47 …e (EGLAPIENTRY *fbCreateWindow)(EGLNativeDisplayType Display, int X, int Y, int Width, int Height); 48 …PIENTRY *fbGetWindowGeometry)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height); 49 …WindowInfo)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height, int *BitsPerPixel…
|
/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 87 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition() 93 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition() 97 outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition() 100 outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; in WINRT_TransformCursorPosition() 104 outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); in WINRT_TransformCursorPosition()
|
A D | SDL_winrtvideo.cpp | 205 sdlMode->h = dxgiMode->Height; in WINRT_DXGIModeToSDLDisplayMode() 242 …modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates… in WINRT_AddDisplaysForOutput() 371 mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height); in WINRT_AddDisplaysForAdapter() 377 mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height); in WINRT_AddDisplaysForAdapter() 470 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_DetectWindowFlags() 673 window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_CreateWindow() 689 window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_CreateWindow()
|
A D | SDL_winrtkeyboard.cpp | 421 if (rect.Width > 0 && rect.Height > 0) { in WINRT_IsScreenKeyboardShown()
|
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/ |
A D | anim_util.c | 381 if (IsFullFrame(prev_desc->Width, prev_desc->Height, in IsKeyFrameGIF() 461 covered->Top + covered->Height <= target->Top + target->Height; in CoversFrameGIF() 499 for (j = 0; j < image_desc->Height; ++j) { in ReadFrameGIF() 551 image->canvas_height = gif->SavedImages[0].ImageDesc.Height; in ReadAnimatedGIF() 622 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF() 642 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF() 648 prev_desc->Width, prev_desc->Height); in ReadAnimatedGIF()
|
A D | gif2webp.c | 302 gif->SHeight = image_desc->Height; in main() 337 if (image_desc->Width == 0 || image_desc->Height == 0) { in main() 339 image_desc->Height = gif->SHeight; in main()
|
A D | gifdec.c | 120 image_desc->Left, image_desc->Top, image_desc->Width, image_desc->Height in GIFReadFrame()
|
/AliOS-Things-master/components/SDL2/src/core/winrt/ |
A D | SDL_winrtapp_direct3d.cpp | 197 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_ProcessWindowSizeChange() 288 window->Bounds.Height); 315 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); 333 window->Bounds.Height); 547 args->Size.Width, args->Size.Height, 548 sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height, 565 sender->Bounds.Width, sender->Bounds.Height,
|
/AliOS-Things-master/components/SDL2/test/ |
A D | testshader.c | 335 void InitGL(int Width, int Height) /* We call this right after our OpenGL window… in InitGL() argument 339 glViewport(0, 0, Width, Height); in InitGL() 349 aspect = (GLdouble)Width / Height; in InitGL()
|
/AliOS-Things-master/components/oss/include/alibabacloud/oss/model/ |
A D | GetLiveChannelStatResult.h | 40 uint32_t Height() const;
|
/AliOS-Things-master/components/oss/src/model/ |
A D | GetLiveChannelStatResult.cc | 152 uint32_t GetLiveChannelStatResult::Height() const in Height() function in GetLiveChannelStatResult
|
/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 749 swapChainDesc.Height = h; in D3D11_CreateSwapChain() 1065 textureDesc.Height = texture->h; in D3D11_CreateTexture() 1103 textureDesc.Height = (textureDesc.Height + 1) / 2; in D3D11_CreateTexture() 1136 nvTextureDesc.Height = (textureDesc.Height + 1) / 2; in D3D11_CreateTexture() 1263 stagingTextureDesc.Height = h; in D3D11_UpdateTextureInternal() 1447 stagingTextureDesc.Height = rect->h; in D3D11_LockTexture() 1989 d3dviewport.Height = orientationAlignedViewport.h; in D3D11_UpdateViewport() 2353 stagingTextureDesc.Height = rect->h; in D3D11_RenderReadPixels()
|
/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bwindow.cc | 100 window->h = (int)otherBWin->Frame().Height(); in HAIKU_CreateWindowFrom()
|
A D | SDL_bmodes.cc | 259 rect->h = (int)rc.Height() + 1; in HAIKU_GetDisplayBounds()
|
A D | SDL_BWin.h | 608 ResizeTo(_prev_frame->Width(), _prev_frame->Height()); in _Restore()
|
/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_gif.c | 124 unsigned int Height; member 213 state.GifScreen.Height = LM_to_uint(buf[2], buf[3]); in IMG_LoadGIF_RW()
|
/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1468 …result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.… in D3D_RenderReadPixels()
|
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | libjpeg.txt | 322 image_height Height of image, in pixels 349 cinfo.image_height = Height;
|
/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/ |
A D | ChangeLog | 5722 * tools/tiff2bw.c: Write ImageWidth/Height tags to output file, as 6951 specified by the `/Height' variable. See
|