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Searched refs:Input (Results 1 – 21 of 21) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtevents_c.h56 extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
57 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^…
58 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^po…
59 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint …
60 extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^…
61 extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^p…
62 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPo…
63 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventAr…
A DSDL_winrtpointerinput.cpp131 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
133 using namespace Windows::UI::Input;
203 WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
208 using namespace Windows::Devices::Input;
219 void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer…
245 WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
267 void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointe…
291 void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer…
302 void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerP…
314 WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer…
[all …]
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_xaml.cpp57 WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEven…
63 WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventA…
69 WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEve…
75 WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoute…
113 using namespace Windows::UI::Xaml::Input; in SDL_WinRTInitXAMLApp()
A DSDL_winrtapp_direct3d.h72 …void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::Mous…
80 …void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs…
84 void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
A DSDL_winrtapp_direct3d.cpp36 using namespace Windows::Devices::Input;
41 using namespace Windows::UI::Input;
44 using namespace Windows::Phone::UI::Input;
263 Windows::Gaming::Input::Gamepad::GamepadAdded +=
264 ref new Windows::Foundation::EventHandler<Windows::Gaming::Input::Gamepad^>(
372 Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
733 Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
836 void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPre…
844 void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepa…
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/kernels/
A Dctc_decoder.h39 typedef Eigen::Map<const Eigen::MatrixXf> Input; typedef
57 const std::vector<Input>& input,
78 const std::vector<CTCDecoder::Input>& input, in Decode()
A Dctc_beam_search.h101 const std::vector<CTCDecoder::Input>& input,
159 const std::vector<CTCDecoder::Input>& input, in Decode()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-raspberrypi.md15 * Input (mouse/keyboard/joystick) via EVDEV
132 Text Input API support
135 The Text Input API is supported, with translation of scan codes done via the
A DREADME-android.md183 "Input Stream" method, which is automatically used as a fall back by SDL. You
/AliOS-Things-master/solutions/tflite_micro_speech_demo/micro_speech/train/
A DREADME.md37 - [Preprocessing Speech Input](#preprocessing-speech-input)
124 ## Preprocessing Speech Input
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/microfrontend/ops/
A Daudio_microfrontend_op.cc41 .Input("audio: int16")
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/Assets/TensorFlowLite/Examples/HelloTFLite/Scenes/
A DHelloTFLite.unity407 Input: 1,3,7
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/os400/
A Dzlib.inc454 D in * value procptr Input function
455 D in_desc * value Input descriptor
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Dfilelist.txt81 jdinput.c Input controller: controls input processing modules.
A Dusage.txt102 -targa Input file is Targa format. Targa files that contain
A Dlibjpeg.txt2688 Input suspension is supported with raw-data decompression: if the data source
/AliOS-Things-master/components/jsoncpp/src/test_lib_json/
A Dmain.cpp2784 template <typename Input> void checkParse(Input&& input) { in checkParse()
2788 template <typename Input>
2790 checkParse(Input&& input, in checkParse()
2796 template <typename Input>
2797 void checkParse(Input&& input, in checkParse()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/
A Dconfigure.ac757 Input format support
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/doc/
A Drfc1952.txt427 ISIZE (Input SIZE)
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/
A DCHANGELOG2799 - Add a new field named Input to SubmitAIJob api request to set the input file of AI job.
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/
A Dlibpng-manual.txt1701 Input transformations
4237 Input/Output in libpng is done through png_read() and png_write(),

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