Searched refs:Input (Results 1 – 21 of 21) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtevents_c.h | 56 extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt); 57 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^… 58 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^po… 59 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint … 60 extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^… 61 extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^p… 62 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPo… 63 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventAr…
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A D | SDL_winrtpointerinput.cpp | 131 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt) 133 using namespace Windows::UI::Input; 203 WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint) 208 using namespace Windows::Devices::Input; 219 void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer… 245 WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) 267 void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointe… 291 void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer… 302 void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerP… 314 WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointer… [all …]
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/AliOS-Things-master/components/SDL2/src/core/winrt/ |
A D | SDL_winrtapp_xaml.cpp | 57 WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEven… 63 WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventA… 69 WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEve… 75 WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoute… 113 using namespace Windows::UI::Xaml::Input; in SDL_WinRTInitXAMLApp()
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A D | SDL_winrtapp_direct3d.h | 72 …void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::Mous… 80 …void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs… 84 void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
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A D | SDL_winrtapp_direct3d.cpp | 36 using namespace Windows::Devices::Input; 41 using namespace Windows::UI::Input; 44 using namespace Windows::Phone::UI::Input; 263 Windows::Gaming::Input::Gamepad::GamepadAdded += 264 ref new Windows::Foundation::EventHandler<Windows::Gaming::Input::Gamepad^>( 372 Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved += 733 Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint; 836 void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPre… 844 void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepa…
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/kernels/ |
A D | ctc_decoder.h | 39 typedef Eigen::Map<const Eigen::MatrixXf> Input; typedef 57 const std::vector<Input>& input, 78 const std::vector<CTCDecoder::Input>& input, in Decode()
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A D | ctc_beam_search.h | 101 const std::vector<CTCDecoder::Input>& input, 159 const std::vector<CTCDecoder::Input>& input, in Decode()
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-raspberrypi.md | 15 * Input (mouse/keyboard/joystick) via EVDEV 132 Text Input API support 135 The Text Input API is supported, with translation of scan codes done via the
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A D | README-android.md | 183 "Input Stream" method, which is automatically used as a fall back by SDL. You
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/AliOS-Things-master/solutions/tflite_micro_speech_demo/micro_speech/train/ |
A D | README.md | 37 - [Preprocessing Speech Input](#preprocessing-speech-input) 124 ## Preprocessing Speech Input
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/microfrontend/ops/ |
A D | audio_microfrontend_op.cc | 41 .Input("audio: int16")
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/Assets/TensorFlowLite/Examples/HelloTFLite/Scenes/ |
A D | HelloTFLite.unity | 407 Input: 1,3,7
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/os400/ |
A D | zlib.inc | 454 D in * value procptr Input function 455 D in_desc * value Input descriptor
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/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | filelist.txt | 81 jdinput.c Input controller: controls input processing modules.
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A D | usage.txt | 102 -targa Input file is Targa format. Targa files that contain
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A D | libjpeg.txt | 2688 Input suspension is supported with raw-data decompression: if the data source
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/AliOS-Things-master/components/jsoncpp/src/test_lib_json/ |
A D | main.cpp | 2784 template <typename Input> void checkParse(Input&& input) { in checkParse() 2788 template <typename Input> 2790 checkParse(Input&& input, in checkParse() 2796 template <typename Input> 2797 void checkParse(Input&& input, in checkParse()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | configure.ac | 757 Input format support
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/doc/ |
A D | rfc1952.txt | 427 ISIZE (Input SIZE)
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/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/ |
A D | CHANGELOG | 2799 - Add a new field named Input to SubmitAIJob api request to set the input file of AI job.
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | libpng-manual.txt | 1701 Input transformations 4237 Input/Output in libpng is done through png_read() and png_write(),
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