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Searched refs:LV_COLOR_DEPTH (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_misc/
A Dlv_color.h23 #if LV_COLOR_DEPTH == 24
81 #if LV_COLOR_DEPTH == 1
83 #elif LV_COLOR_DEPTH == 8
146 #if LV_COLOR_DEPTH == 1
149 #elif LV_COLOR_DEPTH == 8
191 #if LV_COLOR_DEPTH == 1 in lv_color_to1()
221 #if LV_COLOR_DEPTH == 1 in lv_color_to1()
254 #if LV_COLOR_DEPTH == 1 in lv_color_to1()
293 #if LV_COLOR_DEPTH == 1 in lv_color_to1()
329 #if LV_COLOR_DEPTH != 1 in lv_color_to1()
[all …]
/AliOS-Things-master/components/littlevgl/src/lv_draw/
A Dlv_img_decoder.h32 #if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
34 #elif LV_COLOR_DEPTH == 16
36 #elif LV_COLOR_DEPTH == 32
A Dlv_draw_basic.c48 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP
95 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_px()
109 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_px()
322 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_letter()
348 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_letter()
434 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_map()
485 #if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1 in lv_draw_map()
487 #elif LV_COLOR_DEPTH == 16 in lv_draw_map()
491 #elif LV_COLOR_DEPTH == 32 in lv_draw_map()
540 #if LV_COLOR_DEPTH == 32 && LV_COLOR_SCREEN_TRANSP in lv_draw_map()
[all …]
A Dlv_img_decoder.c546 #if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1 in lv_img_decoder_built_in_line_alpha()
548 #elif LV_COLOR_DEPTH == 16 in lv_img_decoder_built_in_line_alpha()
552 #elif LV_COLOR_DEPTH == 32 in lv_img_decoder_built_in_line_alpha()
A Dlv_draw_img.c509 …uint8_t * buf = lv_draw_get_buf(lv_area_get_width(&mask_com) * ((LV_COLOR_DEPTH >> 3) + 1)); /*+… in lv_img_draw_core()
/AliOS-Things-master/components/littlevgl/src/
A Dlv_conf_checker.h31 #ifndef LV_COLOR_DEPTH
32 #define LV_COLOR_DEPTH 16 macro
/AliOS-Things-master/components/littlevgl/
A Dlv_conf.h32 #define LV_COLOR_DEPTH 1 macro
A Dlv_conf_template.h32 #define LV_COLOR_DEPTH 16
A DREADME.md108 …ext to the `lvgl` folder and set at least `LV_HOR_RES_MAX`, `LV_VER_RES_MAX` and `LV_COLOR_DEPTH`.
/AliOS-Things-master/components/littlevgl/src/lv_themes/
A Dlv_theme_templ.c351 #if LV_COLOR_DEPTH != 1 in style_mod()
375 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_default.c361 #if LV_COLOR_DEPTH != 1 in style_mod()
384 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_mono.c417 #if LV_COLOR_DEPTH != 1 in style_mod()
434 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_nemo.c814 #if LV_COLOR_DEPTH != 1 in style_mod()
832 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_night.c737 #if LV_COLOR_DEPTH != 1 in style_mod()
754 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_zen.c785 #if LV_COLOR_DEPTH != 1 in style_mod()
803 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_alien.c845 #if LV_COLOR_DEPTH != 1 in style_mod()
859 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
A Dlv_theme_material.c809 #if LV_COLOR_DEPTH != 1 in style_mod()
834 #if LV_COLOR_DEPTH != 1 in style_mod_edit()
/AliOS-Things-master/components/littlevgl/src/lv_core/
A Dlv_group.c550 #if LV_COLOR_DEPTH != 1 in style_mod_def()
586 #if LV_COLOR_DEPTH != 1 in style_mod_edit_def()

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