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Searched refs:LV_INDEV_DEF_DRAG_THROW (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/
A Dlv_conf_checker.h152 #ifndef LV_INDEV_DEF_DRAG_THROW
153 #define LV_INDEV_DEF_DRAG_THROW 20 macro
/AliOS-Things-master/components/littlevgl/
A Dlv_conf.h112 #define LV_INDEV_DEF_DRAG_THROW 20 macro
A Dlv_conf_template.h112 #define LV_INDEV_DEF_DRAG_THROW 20
/AliOS-Things-master/components/littlevgl/src/lv_hal/
A Dlv_hal_indev.c57 driver->drag_throw = LV_INDEV_DEF_DRAG_THROW; in lv_indev_drv_init()
/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_tileview.c510 vect.x = vect.x * (100 - LV_INDEV_DEF_DRAG_THROW) / 100; in drag_end_handler()
521 vect.y = vect.y * (100 - LV_INDEV_DEF_DRAG_THROW) / 100; in drag_end_handler()
A Dlv_tabview.c912 vect.x = vect.x * (100 - LV_INDEV_DEF_DRAG_THROW) / 100; in tabpage_press_lost_handler()
/AliOS-Things-master/components/littlevgl/src/lv_core/
A Dlv_indev.c23 #if LV_INDEV_DEF_DRAG_THROW <= 0

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