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Searched refs:LV_USE_WIN (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/
A Dlv_conf_checker.h696 #ifndef LV_USE_WIN
697 #define LV_USE_WIN 1 macro
/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_win.h22 #if LV_USE_WIN != 0
A Dlv_win.c10 #if LV_USE_WIN != 0
/AliOS-Things-master/components/littlevgl/
A Dlv_conf.h478 #define LV_USE_WIN 1 macro
A Dlv_conf_template.h478 #define LV_USE_WIN 1
/AliOS-Things-master/components/littlevgl/src/lv_themes/
A Dlv_theme.h315 #if LV_USE_WIN != 0
A Dlv_theme_templ.c334 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_default.c345 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_mono.c395 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_nemo.c786 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_night.c700 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_zen.c747 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_alien.c813 #if LV_USE_WIN != 0 in win_init()
A Dlv_theme_material.c767 #if LV_USE_WIN != 0 in win_init()

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