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Searched refs:LoadTexture (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestscale.c50 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function
179 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
180 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
A Dtestgamecontroller.c72 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
311 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in main()
312 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in main()
313 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in main()
A Dtestrendercopyex.c48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
189 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
190 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
A Dtestrendertarget.c49 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function
295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main()
297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
A Dcontrollermap.c162 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
378 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick()
379 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick()
380 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()

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