Searched refs:LoadTexture (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testscale.c | 50 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function 179 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 180 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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A D | testgamecontroller.c | 72 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 311 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in main() 312 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in main() 313 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in main()
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A D | testrendercopyex.c | 48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 189 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 190 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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A D | testrendertarget.c | 49 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function 295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main() 297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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A D | controllermap.c | 162 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 378 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick() 379 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick() 380 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()
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