Searched refs:MatrixRotationZ (Results 1 – 4 of 4) sorted by relevance
68 Float4X4 MatrixRotationZ(float r);
118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
1938 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport()1941 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport()1944 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport()2307 …const Float4X4 matrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex, tr… in D3D11_RunCommandQueue()
1421 …const Float4X4 d3dmatrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex,… in D3D_RunCommandQueue()
Completed in 12 milliseconds