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Searched refs:MatrixRotationZ (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_d3dmath.h68 Float4X4 MatrixRotationZ(float r);
A DSDL_d3dmath.c118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1938 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport()
1941 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport()
1944 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport()
2307 …const Float4X4 matrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex, tr… in D3D11_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1421 …const Float4X4 d3dmatrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex,… in D3D_RunCommandQueue()

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