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Searched refs:NTDDI_WIN10 (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.h46 #if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT …
77 #if NTDDI_VERSION >= NTDDI_WIN10
83 #if NTDDI_VERSION >= NTDDI_WIN10
A DSDL_winrtapp_common.cpp49 #if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a… in SDL_WinRTGetDeviceFamily()
A DSDL_winrtapp_direct3d.cpp257 #if NTDDI_VERSION >= NTDDI_WIN10
385 #if NTDDI_VERSION >= NTDDI_WIN10
405 #if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT …
498 #if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
829 #if NTDDI_VERSION >= NTDDI_WIN10
843 #if NTDDI_VERSION >= NTDDI_WIN10
/AliOS-Things-master/components/SDL2/include/
A DSDL_config_winrt.h39 #ifndef NTDDI_WIN10
40 #define NTDDI_WIN10 0x0A000000 macro
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp151 #if NTDDI_VERSION >= NTDDI_WIN10 in WINRT_CreateDevice()
369 #if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAM… in WINRT_AddDisplaysForAdapter()
670 #if NTDDI_VERSION < NTDDI_WIN10 in WINRT_CreateWindow()
717 #if NTDDI_VERSION >= NTDDI_WIN10 in WINRT_SetWindowSize()
728 #if NTDDI_VERSION >= NTDDI_WIN10 in WINRT_SetWindowFullscreen()
A DSDL_winrtevents_c.h70 #if NTDDI_VERSION >= NTDDI_WIN10
A DSDL_winrtkeyboard.cpp387 #if NTDDI_VERSION >= NTDDI_WIN10
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c48 return (NTDDI_VERSION < NTDDI_WIN10); in SDL_XInputUseOldJoystickMapping()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1248 #elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10) in SDL_UpdateFullscreenMode()
1591 #if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10) in SDL_CreateWindow()

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