Searched refs:PLAYER_STAT_COMPLETE (Results 1 – 6 of 6) sorted by relevance
24 PLAYER_STAT_COMPLETE, enumerator
54 player->state == PLAYER_STAT_COMPLETE) in player_can_set_source()71 player->state == PLAYER_STAT_COMPLETE)) in player_can_set_config()84 player->state == PLAYER_STAT_COMPLETE) in player_can_pause()93 player->state == PLAYER_STAT_COMPLETE) in player_can_resume()123 if (player->state == PLAYER_STAT_COMPLETE && in player_can_wait_complete()135 player->state == PLAYER_STAT_COMPLETE) in player_can_stop()1300 player->state = PLAYER_STAT_COMPLETE; in player_task()1685 if (player->state != PLAYER_STAT_COMPLETE && in player_complete()1732 if (player->state == PLAYER_STAT_COMPLETE) { in player_pause()3296 player->state == PLAYER_STAT_COMPLETE || in player_get_duration()[all …]
83 case PLAYER_STAT_COMPLETE: in audioplayer_state_cb()145 (event->value == PLAYER_STAT_COMPLETE || in audioplayer_play_cplt_cb()398 case PLAYER_STAT_COMPLETE: in native_audioplayer_state_get()
106 case PLAYER_STAT_COMPLETE: in audioplayer_state_cb()168 (event->value == PLAYER_STAT_COMPLETE || in audioplayer_play_cplt_cb()421 case PLAYER_STAT_COMPLETE: in native_audioplayer_state_get()
158 player_state == PLAYER_STAT_COMPLETE) { in play_sine_wave()
496 if (state == PLAYER_STAT_RUNNING || state == PLAYER_STAT_COMPLETE) { in __comb_task()
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