Searched refs:QueueDrawLines (Results 1 – 11 of 11) sorted by relevance
121 … int (*QueueDrawLines) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, member
474 retval = renderer->QueueDrawLines(renderer, cmd, points, count); in QueueCmdDrawLines()760 SDL_assert(renderer->QueueDrawLines != NULL); in VerifyDrawQueueFunctions()
957 …renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. … in PSP_CreateRenderer()
843 …renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */ in SW_CreateRendererForSurface()
986 …renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same … in DirectFB_CreateRenderer()
1162 …renderer->QueueDrawLines = GLES_QueueDrawPoints; /* lines and points queue vertices the same way.… in GLES_CreateRenderer()
1722 …renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. … in D3D_CreateRenderer()
1605 …renderer->QueueDrawLines = GL_QueueDrawPoints; /* lines and points queue vertices the same way. */ in GL_CreateRenderer()
2102 …renderer->QueueDrawLines = GLES2_QueueDrawPoints; /* lines and points queue vertices the sam… in GLES2_CreateRenderer()
2521 …renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way… in D3D11_CreateRenderer()
1810 renderer->QueueDrawLines = METAL_QueueDrawPoints; // lines and points queue the same way.
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