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Searched refs:QueueDrawLines (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h121 … int (*QueueDrawLines) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, member
A DSDL_render.c474 retval = renderer->QueueDrawLines(renderer, cmd, points, count); in QueueCmdDrawLines()
760 SDL_assert(renderer->QueueDrawLines != NULL); in VerifyDrawQueueFunctions()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c957 …renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. … in PSP_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c843 …renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */ in SW_CreateRendererForSurface()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c986 …renderer->QueueDrawLines = DirectFB_QueueDrawPoints; /* lines and points queue vertices the same … in DirectFB_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c1162 …renderer->QueueDrawLines = GLES_QueueDrawPoints; /* lines and points queue vertices the same way.… in GLES_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1722 …renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. … in D3D_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1605 …renderer->QueueDrawLines = GL_QueueDrawPoints; /* lines and points queue vertices the same way. */ in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c2102 …renderer->QueueDrawLines = GLES2_QueueDrawPoints; /* lines and points queue vertices the sam… in GLES2_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c2521 …renderer->QueueDrawLines = D3D11_QueueDrawPoints; /* lines and points queue vertices the same way… in D3D11_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1810 renderer->QueueDrawLines = METAL_QueueDrawPoints; // lines and points queue the same way.

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