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Searched refs:SCREEN_WIDTH (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestjoystick.c28 #define SCREEN_WIDTH 320 macro
31 #define SCREEN_WIDTH 640 macro
208 x *= SCREEN_WIDTH; in loop()
212 } else if (x > (SCREEN_WIDTH - 16)) { in loop()
213 x = SCREEN_WIDTH - 16; in loop()
235 int x = SCREEN_WIDTH/2; in loop()
248 x = SCREEN_WIDTH-8; in loop()
280 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
A Dtestgamecontroller.c28 #define SCREEN_WIDTH 480 macro
31 #define SCREEN_WIDTH 512 macro
290 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()
309 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in main()
A Dcontrollermap.c28 #define SCREEN_WIDTH 320 macro
31 #define SCREEN_WIDTH 512 macro
384 SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); in WatchJoystick()
719 SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, in main()

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