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Searched refs:SDLK_DOWN (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bkeyboard.cc150 keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN); in HAIKU_InitOSKeymap()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c221 keymap[KEY_DOWN] = SDLK_DOWN; in PSP_InitOSKeymap()
/AliOS-Things-master/components/SDL2/include/
A DSDL_keycode.h153 SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), enumerator
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_keyboard.c199 result = (char *)SDL_GetKeyName(SDLK_DOWN); in keyboard_getKeyName()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c133 SDLK_DOWN,
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1658 case SDLK_DOWN: in SDLTest_CommonEvent()
1691 if (event->key.keysym.sym == SDLK_DOWN) y += delta; in SDLTest_CommonEvent()

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