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Searched refs:SDLK_ESCAPE (Results 1 – 19 of 19) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestdrawchessboard.c84 if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { in loop()
A Dteststreaming.c102 if (event.key.keysym.sym == SDLK_ESCAPE) { in loop()
A Dtestaudiocapture.c36 if (e.key.keysym.sym == SDLK_ESCAPE) { in loop()
A Dtesthittesting.c108 if (e.key.keysym.sym == SDLK_ESCAPE) { in main()
A Dtestaudiohotplug.c92 if (e.key.keysym.sym == SDLK_ESCAPE) in iteration()
A Dtestshape.c160 if(event.key.keysym.sym == SDLK_ESCAPE) { in main()
A Dtestjoystick.c178 if ((event.key.keysym.sym != SDLK_ESCAPE) && in loop()
A Dtestgamecontroller.c161 if (event.key.keysym.sym != SDLK_ESCAPE) { in loop()
A Dtestoverlay2.c208 if (event.key.keysym.sym != SDLK_ESCAPE) { in loop()
A Dcontrollermap.c547 if ((event.key.keysym.sym != SDLK_ESCAPE)) { in WatchJoystick()
732 if ((event.key.keysym.sym != SDLK_ESCAPE)) { in main()
A Dtestshader.c477 if ( event.key.keysym.sym == SDLK_ESCAPE ) { in main()
A Dtestyuv.c413 if (event.key.keysym.sym == SDLK_ESCAPE) { in main()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c151 case SDLK_ESCAPE: in main()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bkeyboard.cc53 keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE); in HAIKU_InitOSKeymap()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c93 SDLK_ESCAPE,
1016 case SDLK_ESCAPE: in SDL_GetKeyName()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c146 keymap[KEY_ESC] = SDLK_ESCAPE; in PSP_InitOSKeymap()
/AliOS-Things-master/components/SDL2/include/
A DSDL_keycode.h55 SDLK_ESCAPE = '\033', enumerator
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11keyboard.c457 keymap[scancode] = SDLK_ESCAPE; in X11_UpdateKeymap()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1880 case SDLK_ESCAPE: in SDLTest_CommonEvent()

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