/AliOS-Things-master/components/SDL2/test/ |
A D | testoverlay2.c | 36 {49, 49, 49, SDL_ALPHA_OPAQUE} 37 , {66, 24, 0, SDL_ALPHA_OPAQUE} 38 , {66, 33, 0, SDL_ALPHA_OPAQUE} 39 , {66, 66, 66, SDL_ALPHA_OPAQUE} 41 {66, 115, 49, SDL_ALPHA_OPAQUE} 42 , {74, 33, 0, SDL_ALPHA_OPAQUE} 44 , {82, 33, 8, SDL_ALPHA_OPAQUE} 46 {82, 41, 8, SDL_ALPHA_OPAQUE} 49 , {90, 41, 8, SDL_ALPHA_OPAQUE} 51 {90, 41, 16, SDL_ALPHA_OPAQUE} [all …]
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A D | testjoystick.c | 106 SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); in loop() 196 SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE); in loop() 203 SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE); in loop() 232 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE); in loop() 294 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
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A D | testautomation_render.c | 128 ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 139 ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 153 ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 164 ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 170 ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 176 ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE ); in render_testPrimitives() 802 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _hasDrawColor() 1041 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _clearScreen() 1055 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE ); in _clearScreen()
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A D | testgamecontroller.c | 124 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in loop() 304 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
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A D | controllermap.c | 443 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in WatchJoystick()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_bmp.c | 166 *alpha = SDL_ALPHA_OPAQUE; in CorrectAlphaChannel() 423 palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_LoadBMP_RW() 436 palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_LoadBMP_RW()
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A D | SDL_pixels.c | 769 colors[i].a = SDL_ALPHA_OPAQUE; in SDL_DitherColors() 814 if (alpha_value != SDL_ALPHA_OPAQUE) { in SDL_DetectPalette() 861 return SDL_FindColor(format->palette, r, g, b, SDL_ALPHA_OPAQUE); in SDL_MapRGB()
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A D | SDL_blit_A.c | 550 if (alpha == SDL_ALPHA_OPAQUE) { in BlitRGBtoRGBPixelAlpha() 1139 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto565PixelAlpha() 1186 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto555PixelAlpha()
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A D | SDL_surface.c | 1061 surface->format->palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_ConvertSurface()
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 1433 palette->colors[1].a = fg.a ? fg.a : SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Solid() 1605 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Shaded() 1608 bg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Shaded() 1610 if (fg.a != SDL_ALPHA_OPAQUE || bg.a != SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Shaded() 1800 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Blended() 1802 if (fg.a == SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Blended() 2085 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Blended_Wrapped() 2087 if (fg.a == SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Blended_Wrapped()
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_bmp.c | 212 *alpha = SDL_ALPHA_OPAQUE; in CorrectAlphaChannel() 461 palette->colors[i].a = SDL_ALPHA_OPAQUE; in LoadBMP_RW() 474 palette->colors[i].a = SDL_ALPHA_OPAQUE; in LoadBMP_RW()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_pixels.h | 46 #define SDL_ALPHA_OPAQUE 255 macro
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