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Searched refs:SDL_ALPHA_OPAQUE (Results 1 – 12 of 12) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestoverlay2.c36 {49, 49, 49, SDL_ALPHA_OPAQUE}
37 , {66, 24, 0, SDL_ALPHA_OPAQUE}
38 , {66, 33, 0, SDL_ALPHA_OPAQUE}
39 , {66, 66, 66, SDL_ALPHA_OPAQUE}
41 {66, 115, 49, SDL_ALPHA_OPAQUE}
42 , {74, 33, 0, SDL_ALPHA_OPAQUE}
44 , {82, 33, 8, SDL_ALPHA_OPAQUE}
46 {82, 41, 8, SDL_ALPHA_OPAQUE}
49 , {90, 41, 8, SDL_ALPHA_OPAQUE}
51 {90, 41, 16, SDL_ALPHA_OPAQUE}
[all …]
A Dtestjoystick.c106 SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE); in loop()
196 SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE); in loop()
203 SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE); in loop()
232 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE); in loop()
294 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
A Dtestautomation_render.c128 ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
139 ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
153 ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
164 ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
170 ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
176 ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE ); in render_testPrimitives()
802 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _hasDrawColor()
1041 ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); in _clearScreen()
1055 ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE ); in _clearScreen()
A Dtestgamecontroller.c124 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in loop()
304 SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE); in main()
A Dcontrollermap.c443 SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); in WatchJoystick()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_bmp.c166 *alpha = SDL_ALPHA_OPAQUE; in CorrectAlphaChannel()
423 palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_LoadBMP_RW()
436 palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_LoadBMP_RW()
A DSDL_pixels.c769 colors[i].a = SDL_ALPHA_OPAQUE; in SDL_DitherColors()
814 if (alpha_value != SDL_ALPHA_OPAQUE) { in SDL_DetectPalette()
861 return SDL_FindColor(format->palette, r, g, b, SDL_ALPHA_OPAQUE); in SDL_MapRGB()
A DSDL_blit_A.c550 if (alpha == SDL_ALPHA_OPAQUE) { in BlitRGBtoRGBPixelAlpha()
1139 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto565PixelAlpha()
1186 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto555PixelAlpha()
A DSDL_surface.c1061 surface->format->palette->colors[i].a = SDL_ALPHA_OPAQUE; in SDL_ConvertSurface()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1433 palette->colors[1].a = fg.a ? fg.a : SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Solid()
1605 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Shaded()
1608 bg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Shaded()
1610 if (fg.a != SDL_ALPHA_OPAQUE || bg.a != SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Shaded()
1800 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Blended()
1802 if (fg.a == SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Blended()
2085 fg.a = SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Blended_Wrapped()
2087 if (fg.a == SDL_ALPHA_OPAQUE) { in TTF_RenderUTF8_Blended_Wrapped()
/AliOS-Things-master/components/SDL2/src/image/
A DIMG_bmp.c212 *alpha = SDL_ALPHA_OPAQUE; in CorrectAlphaChannel()
461 palette->colors[i].a = SDL_ALPHA_OPAQUE; in LoadBMP_RW()
474 palette->colors[i].a = SDL_ALPHA_OPAQUE; in LoadBMP_RW()
/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h46 #define SDL_ALPHA_OPAQUE 255 macro

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