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Searched refs:SDL_ALPHA_TRANSPARENT (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_pixels.h47 #define SDL_ALPHA_TRANSPARENT 0 macro
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_pixels.c832 if (alpha_value != SDL_ALPHA_TRANSPARENT) { in SDL_DetectPalette()
A DSDL_surface.c1072 surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT; in SDL_ConvertSurface()

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