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Searched refs:SDL_AUDIODEVICEADDED (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwave.c151 SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED); in main()
163 if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) || in main()
A Dtestaudiohotplug.c94 } else if (e.type == SDL_AUDIODEVICEADDED) { in iteration()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h149 SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ enumerator
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c477 if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) { in SDL_AddAudioDevice()
480 event.adevice.type = SDL_AUDIODEVICEADDED; in SDL_AddAudioDevice()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c321 SDL_EVENT_CASE(SDL_AUDIODEVICEADDED) PRINT_AUDIODEV_EVENT(event); break; in SDL_LogEvent()

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