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Searched refs:SDL_AUDIO_PLAYING (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dloopwavequeue.c55 if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) { in loop()
134 while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) in main()
A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
A Dtestautomation_audio.c681 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_getAudioStatus()
683 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_getAudioStatus()
732 …SDLTest_AssertCheck(result == SDL_AUDIO_STOPPED || result == SDL_AUDIO_PLAYING || result == SDL_AU… in audio_openCloseAndGetAudioStatus()
734 SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED, result); in audio_openCloseAndGetAudioStatus()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h398 SDL_AUDIO_PLAYING, enumerator
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1517 status = SDL_AUDIO_PLAYING; in SDL_GetAudioDeviceStatus()

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