Searched refs:SDL_AudioDeviceID (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_audio.h | 330 typedef Uint32 SDL_AudioDeviceID; typedef 376 extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char 404 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); 418 extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, 709 extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); 755 extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); 791 extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); 827 extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); 840 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); 842 extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); [all …]
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 203 get_audio_device(SDL_AudioDeviceID id) in get_audio_device() 643 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid) in SDL_GetQueuedAudioSize() 665 SDL_ClearQueuedAudio(SDL_AudioDeviceID devid) in SDL_ClearQueuedAudio() 1218 static SDL_AudioDeviceID 1224 SDL_AudioDeviceID id = 0; in open_audio_device() 1466 SDL_AudioDeviceID id = 0; in SDL_OpenAudio() 1499 SDL_AudioDeviceID 1549 SDL_LockAudioDevice(SDL_AudioDeviceID devid) in SDL_LockAudioDevice() 1565 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) in SDL_UnlockAudioDevice() 1581 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) in SDL_CloseAudioDevice() [all …]
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A D | SDL_sysaudio.h | 135 SDL_AudioDeviceID id;
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/AliOS-Things-master/components/SDL2/test/ |
A D | testaudiocapture.c | 23 static SDL_AudioDeviceID devid_in = 0; 24 static SDL_AudioDeviceID devid_out = 0;
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A D | testaudiohotplug.c | 87 SDL_AudioDeviceID dev; in iteration() 118 dev = (SDL_AudioDeviceID) e.adevice.which; in iteration()
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A D | loopwave.c | 37 static SDL_AudioDeviceID device;
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A D | testmultiaudio.c | 26 SDL_AudioDeviceID dev;
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A D | testautomation_audio.c | 701 SDL_AudioDeviceID id; in audio_openCloseAndGetAudioStatus() 759 SDL_AudioDeviceID id; in audio_lockUnlockOpenAudioDevice() 921 SDL_AudioDeviceID id; in audio_openCloseAudioDeviceConnected()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 112 SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c… 114 SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return) 116 SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),) 124 SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) 126 SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) 128 SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) 619 SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return) 620 SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) 621 SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),) 638 SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
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