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Searched refs:SDL_AudioInit (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_audio.c104 result = SDL_AudioInit(audioDriver); in audio_initQuitAudio()
117 result = SDL_AudioInit(audioDriver); in audio_initQuitAudio()
164 result = SDL_AudioInit(audioDriver); in audio_initOpenCloseQuitAudio()
253 result = SDL_AudioInit(audioDriver); in audio_pauseUnpauseAudio()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h263 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
/AliOS-Things-master/components/SDL2/src/
A DSDL.c220 if (SDL_AudioInit(NULL) < 0) { in SDL_InitSubSystem()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h75 #define SDL_AudioInit SDL_AudioInit_REAL macro
A DSDL_dynapi_procs.h106 SDL_DYNAPI_PROC(int,SDL_AudioInit,(const char *a),(a),return)
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c943 SDL_AudioInit(const char *driver_name) in SDL_AudioInit() function
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1150 if (SDL_AudioInit(state->audiodriver) < 0) { in SDLTest_CommonInit()

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