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Searched refs:SDL_BLENDMODE_ADD (Results 1 – 16 of 16) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c56 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()
74 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()
92 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()
112 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB2()
161 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()
179 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()
197 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()
217 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB555()
266 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB565()
284 case SDL_BLENDMODE_ADD: in SDL_BlendLine_RGB565()
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A DSDL_blendfillrect.c39 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB555()
65 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB565()
91 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB888()
117 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_ARGB8888()
146 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()
165 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGB()
197 case SDL_BLENDMODE_ADD: in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
A DSDL_blendpoint.c39 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB555()
65 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB565()
91 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB888()
117 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_ARGB8888()
146 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()
165 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGB()
197 case SDL_BLENDMODE_ADD: in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
A DSDL_render_sw.c538 SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); in SW_RenderCopyEx()
576 …const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend … in PrepTextureForCopy()
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_render.c247 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
694 _testBlitBlendMode( tface, SDL_BLENDMODE_ADD ); in render_testBlitBlend()
736 else if (mode==2) mode = SDL_BLENDMODE_ADD; in render_testBlitBlend()
841 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); in _hasBlendModes()
847 ret = (mode != SDL_BLENDMODE_ADD); in _hasBlendModes()
A Dtestautomation_surface.c178 bmode = SDL_BLENDMODE_ADD; in _testBlitBlendMode()
532 _testBlitBlendMode(SDL_BLENDMODE_ADD); in surface_testBlitBlendAdd()
A Dtestdraw2.c240 blendMode = SDL_BLENDMODE_ADD; in main()
A Dtestintersections.c299 blendMode = SDL_BLENDMODE_ADD; in main()
A Dtestsprite2.c312 blendMode = SDL_BLENDMODE_ADD; in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c182 case SDL_BLENDMODE_ADD: in SetBlendMode()
231 case SDL_BLENDMODE_ADD: in PrepareDraw()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c513 case SDL_BLENDMODE_ADD: in SDL_SetSurfaceBlendMode()
551 *blendMode = SDL_BLENDMODE_ADD; in SDL_GetSurfaceBlendMode()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c671 case SDL_BLENDMODE_ADD: in PSP_SetBlendMode()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c981 case SDL_BLENDMODE_ADD: in IsSupportedBlendMode()
3322 return SDL_BLENDMODE_ADD; in SDL_GetShortBlendMode()
3342 if (blendMode == SDL_BLENDMODE_ADD) { in SDL_GetLongBlendMode()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c638 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_ADD) || in D3D11_CreateDeviceResources()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m360 MakePipelineState(data, cache, @" (blend=add)", SDL_BLENDMODE_ADD);

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