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Searched refs:SDL_BLENDMODE_BLEND (Results 1 – 19 of 19) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
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A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
A DSDL_rotate.c478 blendmode = SDL_BLENDMODE_BLEND; in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/test/
A Dtestrendertarget.c110 SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); in DrawComposite()
113 SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); in DrawComposite()
135 SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); in DrawComposite()
164 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND); in DrawComposite()
A Dtestautomation_render.c260 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in render_testPrimitivesBlend()
288 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
306 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
326 ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : in render_testPrimitivesBlend()
684 _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND ); in render_testBlitBlend()
735 else if (mode==1) mode = SDL_BLENDMODE_BLEND; in render_testBlitBlend()
832 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); in _hasBlendModes()
838 ret = (mode != SDL_BLENDMODE_BLEND); in _hasBlendModes()
A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
309 blendMode = SDL_BLENDMODE_BLEND; in main()
A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
A Dtestdraw2.c237 blendMode = SDL_BLENDMODE_BLEND; in main()
A Dtestintersections.c296 blendMode = SDL_BLENDMODE_BLEND; in main()
A Dtestime.c308 SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); in unifont_load_texture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending enumerator
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c143 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
410 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
510 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
548 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
1186 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c176 case SDL_BLENDMODE_BLEND: in SetBlendMode()
229 case SDL_BLENDMODE_BLEND: in PrepareDraw()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1611 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Shaded()
1810 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended()
2095 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended_Wrapped()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c980 case SDL_BLENDMODE_BLEND: in IsSupportedBlendMode()
1280 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDL_CreateTextureFromSurface()
3319 return SDL_BLENDMODE_BLEND; in SDL_GetShortBlendMode()
3339 if (blendMode == SDL_BLENDMODE_BLEND) { in SDL_GetLongBlendMode()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c666 case SDL_BLENDMODE_BLEND: in PSP_SetBlendMode()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c637 if (!D3D11_CreateBlendState(renderer, SDL_BLENDMODE_BLEND) || in D3D11_CreateDeviceResources()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m359 MakePipelineState(data, cache, @" (blend=blend)", SDL_BLENDMODE_BLEND);

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