Searched refs:SDL_BLENDMODE_MOD (Results 1 – 17 of 17) sorted by relevance
59 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()77 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()95 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()117 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()164 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()182 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()200 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()222 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()269 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()287 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()[all …]
42 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB555()68 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB565()94 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB888()120 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_ARGB8888()149 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()168 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()200 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGBA()
42 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB555()68 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB565()94 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB888()120 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_ARGB8888()149 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()168 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()200 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGBA()
403 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMO… in SW_RenderCopyEx()423 SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); in SW_RenderCopyEx()576 …const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend … in PrepTextureForCopy()
479 } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) { in SDLgfx_rotateSurface()
50 SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate enumerator
704 _testBlitBlendMode( tface, SDL_BLENDMODE_MOD); in render_testBlitBlend()737 else if (mode==3) mode = SDL_BLENDMODE_MOD; in render_testBlitBlend()850 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); in _hasBlendModes()856 ret = (mode != SDL_BLENDMODE_MOD); in _hasBlendModes()
180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode()555 _testBlitBlendMode(SDL_BLENDMODE_MOD); in surface_testBlitBlendMod()
243 blendMode = SDL_BLENDMODE_MOD; in main()
302 blendMode = SDL_BLENDMODE_MOD; in main()
315 blendMode = SDL_BLENDMODE_MOD; in main()
194 case SDL_BLENDMODE_MOD: in SetBlendMode()232 case SDL_BLENDMODE_MOD: in PrepareDraw()
516 case SDL_BLENDMODE_MOD: in SDL_SetSurfaceBlendMode()554 *blendMode = SDL_BLENDMODE_MOD; in SDL_GetSurfaceBlendMode()
676 case SDL_BLENDMODE_MOD: in PSP_SetBlendMode()
982 case SDL_BLENDMODE_MOD: in IsSupportedBlendMode()3325 return SDL_BLENDMODE_MOD; in SDL_GetShortBlendMode()3345 if (blendMode == SDL_BLENDMODE_MOD) { in SDL_GetLongBlendMode()
639 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MOD) || in D3D11_CreateDeviceResources()
361 MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);
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