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Searched refs:SDL_BLENDMODE_MOD (Results 1 – 17 of 17) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c59 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
77 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
95 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
117 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB2()
164 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
182 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
200 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
222 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB555()
269 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()
287 case SDL_BLENDMODE_MOD: in SDL_BlendLine_RGB565()
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A DSDL_blendfillrect.c42 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB555()
68 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB565()
94 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB888()
120 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_ARGB8888()
149 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()
168 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGB()
200 case SDL_BLENDMODE_MOD: in SDL_BlendFillRect_RGBA()
A DSDL_blendpoint.c42 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB555()
68 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB565()
94 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB888()
120 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_ARGB8888()
149 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()
168 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGB()
200 case SDL_BLENDMODE_MOD: in SDL_BlendPoint_RGBA()
A DSDL_render_sw.c403 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMO… in SW_RenderCopyEx()
423 SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); in SW_RenderCopyEx()
576 …const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend … in PrepTextureForCopy()
A DSDL_rotate.c479 } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) { in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h50 SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate enumerator
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_render.c704 _testBlitBlendMode( tface, SDL_BLENDMODE_MOD); in render_testBlitBlend()
737 else if (mode==3) mode = SDL_BLENDMODE_MOD; in render_testBlitBlend()
850 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); in _hasBlendModes()
856 ret = (mode != SDL_BLENDMODE_MOD); in _hasBlendModes()
A Dtestautomation_surface.c180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode()
555 _testBlitBlendMode(SDL_BLENDMODE_MOD); in surface_testBlitBlendMod()
A Dtestdraw2.c243 blendMode = SDL_BLENDMODE_MOD; in main()
A Dtestintersections.c302 blendMode = SDL_BLENDMODE_MOD; in main()
A Dtestsprite2.c315 blendMode = SDL_BLENDMODE_MOD; in main()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c194 case SDL_BLENDMODE_MOD: in SetBlendMode()
232 case SDL_BLENDMODE_MOD: in PrepareDraw()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c516 case SDL_BLENDMODE_MOD: in SDL_SetSurfaceBlendMode()
554 *blendMode = SDL_BLENDMODE_MOD; in SDL_GetSurfaceBlendMode()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c676 case SDL_BLENDMODE_MOD: in PSP_SetBlendMode()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c982 case SDL_BLENDMODE_MOD: in IsSupportedBlendMode()
3325 return SDL_BLENDMODE_MOD; in SDL_GetShortBlendMode()
3345 if (blendMode == SDL_BLENDMODE_MOD) { in SDL_GetLongBlendMode()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c639 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MOD) || in D3D11_CreateDeviceResources()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m361 MakePipelineState(data, cache, @" (blend=mod)", SDL_BLENDMODE_MOD);

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