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Searched refs:SDL_BLENDMODE_MUL (Results 1 – 12 of 12) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendline.c62 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()
80 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()
122 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB2()
167 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()
185 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()
203 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()
227 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB555()
272 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB565()
290 case SDL_BLENDMODE_MUL: in SDL_BlendLine_RGB565()
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A DSDL_blendfillrect.c45 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB555()
71 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB565()
97 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB888()
123 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_ARGB8888()
152 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB()
171 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGB()
203 case SDL_BLENDMODE_MUL: in SDL_BlendFillRect_RGBA()
A DSDL_blendpoint.c45 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB555()
71 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB565()
97 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB888()
123 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_ARGB8888()
152 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB()
171 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGB()
203 case SDL_BLENDMODE_MUL: in SDL_BlendPoint_RGBA()
A DSDL_render_sw.c403 …DL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMo… in SW_RenderCopyEx()
576 …g = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL)); in PrepTextureForCopy()
A DSDL_rotate.c479 } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) { in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h53 SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply enumerator
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c201 case SDL_BLENDMODE_MUL: in SetBlendMode()
233 case SDL_BLENDMODE_MUL: in PrepareDraw()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c519 case SDL_BLENDMODE_MUL: in SDL_SetSurfaceBlendMode()
557 *blendMode = SDL_BLENDMODE_MUL; in SDL_GetSurfaceBlendMode()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c681 case SDL_BLENDMODE_MUL: in PSP_SetBlendMode()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c983 case SDL_BLENDMODE_MUL: in IsSupportedBlendMode()
3328 return SDL_BLENDMODE_MUL; in SDL_GetShortBlendMode()
3348 if (blendMode == SDL_BLENDMODE_MUL) { in SDL_GetLongBlendMode()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c640 !D3D11_CreateBlendState(renderer, SDL_BLENDMODE_MUL)) { in D3D11_CreateDeviceResources()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m362 MakePipelineState(data, cache, @" (blend=mul)", SDL_BLENDMODE_MUL);

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