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Searched refs:SDL_BLENDMODE_NONE (Results 1 – 22 of 22) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_render.c234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend()
674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend()
734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend()
859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes()
865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes()
1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
A Dtestdraw2.c34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
234 blendMode = SDL_BLENDMODE_NONE; in main()
A Dtestautomation_surface.c42 SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; in _surfaceSetUp()
174 bmode = SDL_BLENDMODE_NONE; in _testBlitBlendMode()
486 _testBlitBlendMode(SDL_BLENDMODE_NONE); in surface_testBlitBlendNone()
A Dtestrelative.c99 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
A Dtestintersections.c35 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
293 blendMode = SDL_BLENDMODE_NONE; in main()
A Dtestshader.c309 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SDL_GL_LoadTexture()
A Dtestrendertarget.c171 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_NONE); in DrawComposite()
A Dtestsprite2.c306 blendMode = SDL_BLENDMODE_NONE; in main()
A Dtestime.c697 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c403 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMO… in SW_RenderCopyEx()
410 if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { in SW_RenderCopyEx()
417 if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { in SW_RenderCopyEx()
437 SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
500 if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { in SW_RenderCopyEx()
514 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
664 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue()
681 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue()
698 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue()
A DSDL_rotate.c477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c161 case SDL_BLENDMODE_NONE: in SetBlendMode()
227 case SDL_BLENDMODE_NONE: in PrepareDraw()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c508 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode()
560 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c662 case SDL_BLENDMODE_NONE: in PSP_SetBlendMode()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c979 case SDL_BLENDMODE_NONE: in IsSupportedBlendMode()
3316 return SDL_BLENDMODE_NONE; in SDL_GetShortBlendMode()
3336 if (blendMode == SDL_BLENDMODE_NONE) { in SDL_GetLongBlendMode()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c774 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m303 if (blendmode != SDL_BLENDMODE_NONE) {
358 MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1162 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1016 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1048 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c2067 if (blendMode != SDL_BLENDMODE_NONE) { in D3D11_SetDrawState()

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