Searched refs:SDL_BLENDMODE_NONE (Results 1 – 22 of 22) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_render.c | 234 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 273 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 289 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 307 (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 327 ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE ); in render_testPrimitivesBlend() 674 _testBlitBlendMode( tface, SDL_BLENDMODE_NONE ); in render_testBlitBlend() 734 if (mode==0) mode = SDL_BLENDMODE_NONE; in render_testBlitBlend() 859 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _hasBlendModes() 865 ret = (mode != SDL_BLENDMODE_NONE); in _hasBlendModes() 1052 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); in _clearScreen()
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A D | testdraw2.c | 34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; 234 blendMode = SDL_BLENDMODE_NONE; in main()
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A D | testautomation_surface.c | 42 SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; in _surfaceSetUp() 174 bmode = SDL_BLENDMODE_NONE; in _testBlitBlendMode() 486 _testBlitBlendMode(SDL_BLENDMODE_NONE); in surface_testBlitBlendNone()
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A D | testrelative.c | 99 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
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A D | testintersections.c | 35 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; 293 blendMode = SDL_BLENDMODE_NONE; in main()
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A D | testshader.c | 309 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SDL_GL_LoadTexture()
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A D | testrendertarget.c | 171 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_NONE); in DrawComposite()
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A D | testsprite2.c | 306 blendMode = SDL_BLENDMODE_NONE; in main()
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A D | testime.c | 697 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); in main()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_blendmode.h | 42 SDL_BLENDMODE_NONE = 0x00000000, /**< no blending enumerator
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 403 …if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMO… in SW_RenderCopyEx() 410 if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { in SW_RenderCopyEx() 417 if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { in SW_RenderCopyEx() 437 SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); in SW_RenderCopyEx() 500 if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { in SW_RenderCopyEx() 514 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx() 664 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue() 681 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue() 698 if (blend == SDL_BLENDMODE_NONE) { in SW_RunCommandQueue()
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A D | SDL_rotate.c | 477 } else if (blendmode == SDL_BLENDMODE_NONE) { in SDLgfx_rotateSurface()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 161 case SDL_BLENDMODE_NONE: in SetBlendMode() 227 case SDL_BLENDMODE_NONE: in PrepareDraw()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 508 case SDL_BLENDMODE_NONE: in SDL_SetSurfaceBlendMode() 560 *blendMode = SDL_BLENDMODE_NONE; in SDL_GetSurfaceBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 662 case SDL_BLENDMODE_NONE: in PSP_SetBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 979 case SDL_BLENDMODE_NONE: in IsSupportedBlendMode() 3316 return SDL_BLENDMODE_NONE; in SDL_GetShortBlendMode() 3336 if (blendMode == SDL_BLENDMODE_NONE) { in SDL_GetLongBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 774 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 303 if (blendmode != SDL_BLENDMODE_NONE) { 358 MakePipelineState(data, cache, @" (blend=none)", SDL_BLENDMODE_NONE);
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1162 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 1016 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 1048 if (blend == SDL_BLENDMODE_NONE) { in SetDrawState()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 2067 if (blendMode != SDL_BLENDMODE_NONE) { in D3D11_SetDrawState()
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Completed in 76 milliseconds