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Searched refs:SDL_BLENDOPERATION_ADD (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h67 SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ enumerator
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c63 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
64 SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
67 …BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
68 … SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
71 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
72 SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
75 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
76 SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
79 …BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
80 … SDL_BLENDFACTOR_DST_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c265 case SDL_BLENDOPERATION_ADD: in GetBlendEquation()
301 if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) { in GLES_SupportsBlendMode()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c394 if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) { in D3D_SupportsBlendMode()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c356 case SDL_BLENDOPERATION_ADD: in GetBlendEquation()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c364 case SDL_BLENDOPERATION_ADD: in GetBlendEquation()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c333 case SDL_BLENDOPERATION_ADD: in GetBlendEquation()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m208 case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;

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