Searched refs:SDL_BLENDOPERATION_MINIMUM (Results 1 – 3 of 3) sorted by relevance
70 SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ enumerator
339 case SDL_BLENDOPERATION_MINIMUM: in GetBlendEquation()
211 case SDL_BLENDOPERATION_MINIMUM: return MTLBlendOperationMin;
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