Home
last modified time | relevance | path

Searched refs:SDL_BUTTON_LEFT (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h282 #define SDL_BUTTON_LEFT 1 macro
287 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp136 return SDL_BUTTON_LEFT;
142 return SDL_BUTTON_LEFT;
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_touch.c272 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); in SDL_SendTouch()
276 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); in SDL_SendTouch()
A DSDL_mouse.c492 if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c208 return SDL_BUTTON_LEFT; in TranslateButton()
/AliOS-Things-master/components/SDL2/test/
A Dtestcustomcursor.c158 if (event.button.button == SDL_BUTTON_LEFT) { in loop()
A Dcheckkeys.c172 if (event.button.button == SDL_BUTTON_LEFT) { in loop()
A Dtestautomation_mouse.c19 (state == SDL_BUTTON(SDL_BUTTON_LEFT)) || in _mouseStateCheck()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c261 …ouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID); in WIN_CheckWParamMouseButtons()
276 …((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckRawMouseButtons()
278 …n(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckRawMouseButtons()
312 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckAsyncMouseRelease()
647 …a->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c296 return SDL_BUTTON_LEFT; in SDL_NACL_translate_mouse_button()
/AliOS-Things-master/components/SDL2/src/core/alios/
A DSDL_evdev.c84 SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitview.m247 button = SDL_BUTTON_LEFT;
300 button = SDL_BUTTON_LEFT;
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h500 _SendMouseButton(SDL_BUTTON_LEFT, state); in _MouseButtonEvent()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenevents.c352 sdl_button = SDL_BUTTON_LEFT; in Emscripten_HandleMouseButton()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_evdev.c122 SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandevents.c347 sdl_button = SDL_BUTTON_LEFT; in pointer_handle_button_common()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m995 button = SDL_BUTTON_LEFT;
1046 button = SDL_BUTTON_LEFT;
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestGfxPrimitives.c3183 if ( event.button.button == SDL_BUTTON_LEFT ) { in main()

Completed in 34 milliseconds