Searched refs:SDL_BUTTON_LEFT (Results 1 – 18 of 18) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_mouse.h | 282 #define SDL_BUTTON_LEFT 1 macro 287 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
|
/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 136 return SDL_BUTTON_LEFT; 142 return SDL_BUTTON_LEFT;
|
/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_touch.c | 272 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); in SDL_SendTouch() 276 … SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); in SDL_SendTouch()
|
A D | SDL_mouse.c | 492 if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
|
/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 208 return SDL_BUTTON_LEFT; in TranslateButton()
|
/AliOS-Things-master/components/SDL2/test/ |
A D | testcustomcursor.c | 158 if (event.button.button == SDL_BUTTON_LEFT) { in loop()
|
A D | checkkeys.c | 172 if (event.button.button == SDL_BUTTON_LEFT) { in loop()
|
A D | testautomation_mouse.c | 19 (state == SDL_BUTTON(SDL_BUTTON_LEFT)) || in _mouseStateCheck()
|
/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 261 …ouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID); in WIN_CheckWParamMouseButtons() 276 …((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckRawMouseButtons() 278 …n(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckRawMouseButtons() 312 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); in WIN_CheckAsyncMouseRelease() 647 …a->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT); in WIN_WindowProc()
|
/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 296 return SDL_BUTTON_LEFT; in SDL_NACL_translate_mouse_button()
|
/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 84 SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
|
/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitview.m | 247 button = SDL_BUTTON_LEFT; 300 button = SDL_BUTTON_LEFT;
|
/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_BWin.h | 500 _SendMouseButton(SDL_BUTTON_LEFT, state); in _MouseButtonEvent()
|
/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenevents.c | 352 sdl_button = SDL_BUTTON_LEFT; in Emscripten_HandleMouseButton()
|
/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 122 SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
|
/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandevents.c | 347 sdl_button = SDL_BUTTON_LEFT; in pointer_handle_button_common()
|
/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoawindow.m | 995 button = SDL_BUTTON_LEFT; 1046 button = SDL_BUTTON_LEFT;
|
/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxPrimitives.c | 3183 if ( event.button.button == SDL_BUTTON_LEFT ) { in main()
|
Completed in 34 milliseconds