Searched refs:SDL_BUTTON_RIGHT (Results 1 – 14 of 14) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_mouse.h | 284 #define SDL_BUTTON_RIGHT 3 macro 289 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 210 return SDL_BUTTON_RIGHT; in TranslateButton()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 263 …useButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID); in WIN_CheckWParamMouseButtons() 280 …(rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckRawMouseButtons() 282 …(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckRawMouseButtons() 316 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckAsyncMouseRelease() 648 …->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 146 return SDL_BUTTON_RIGHT;
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 300 return SDL_BUTTON_RIGHT; in SDL_NACL_translate_mouse_button()
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 85 SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitview.m | 250 button = SDL_BUTTON_RIGHT; 303 button = SDL_BUTTON_RIGHT;
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_mouse.c | 21 (state == SDL_BUTTON(SDL_BUTTON_RIGHT)) || in _mouseStateCheck()
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_BWin.h | 503 _SendMouseButton(SDL_BUTTON_RIGHT, state); in _MouseButtonEvent()
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenevents.c | 358 sdl_button = SDL_BUTTON_RIGHT; in Emscripten_HandleMouseButton()
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 123 SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoawindow.m | 992 button = SDL_BUTTON_RIGHT; 999 button = SDL_BUTTON_RIGHT; 1043 button = SDL_BUTTON_RIGHT; 1050 button = SDL_BUTTON_RIGHT;
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/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandevents.c | 356 sdl_button = SDL_BUTTON_RIGHT; in pointer_handle_button_common()
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestGfxPrimitives.c | 3186 } else if ( event.button.button == SDL_BUTTON_RIGHT ) { in main()
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