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Searched refs:SDL_BUTTON_RIGHT (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h284 #define SDL_BUTTON_RIGHT 3 macro
289 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c210 return SDL_BUTTON_RIGHT; in TranslateButton()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c263 …useButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID); in WIN_CheckWParamMouseButtons()
280 …(rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckRawMouseButtons()
282 …(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckRawMouseButtons()
316 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); in WIN_CheckAsyncMouseRelease()
648 …->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp146 return SDL_BUTTON_RIGHT;
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c300 return SDL_BUTTON_RIGHT; in SDL_NACL_translate_mouse_button()
/AliOS-Things-master/components/SDL2/src/core/alios/
A DSDL_evdev.c85 SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitview.m250 button = SDL_BUTTON_RIGHT;
303 button = SDL_BUTTON_RIGHT;
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_mouse.c21 (state == SDL_BUTTON(SDL_BUTTON_RIGHT)) || in _mouseStateCheck()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h503 _SendMouseButton(SDL_BUTTON_RIGHT, state); in _MouseButtonEvent()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenevents.c358 sdl_button = SDL_BUTTON_RIGHT; in Emscripten_HandleMouseButton()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_evdev.c123 SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m992 button = SDL_BUTTON_RIGHT;
999 button = SDL_BUTTON_RIGHT;
1043 button = SDL_BUTTON_RIGHT;
1050 button = SDL_BUTTON_RIGHT;
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandevents.c356 sdl_button = SDL_BUTTON_RIGHT; in pointer_handle_button_common()
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestGfxPrimitives.c3186 } else if ( event.button.button == SDL_BUTTON_RIGHT ) { in main()

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