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Searched refs:SDL_BUTTON_X1 (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h285 #define SDL_BUTTON_X1 4 macro
290 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c214 return SDL_BUTTON_X1; in TranslateButton()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c264 …ouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID); in WIN_CheckWParamMouseButtons()
288 …n((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckRawMouseButtons()
290 …on(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckRawMouseButtons()
324 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckAsyncMouseRelease()
650 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); in WIN_WindowProc()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtpointerinput.cpp154 return SDL_BUTTON_X1;
/AliOS-Things-master/components/SDL2/src/core/alios/
A DSDL_evdev.c87 SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_mouse.c22 (state == SDL_BUTTON(SDL_BUTTON_X1)) || in _mouseStateCheck()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c1162 button -= (8-SDL_BUTTON_X1); in X11_DispatchEvent()
1189 button -= (8-SDL_BUTTON_X1); in X11_DispatchEvent()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_evdev.c125 SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandevents.c359 sdl_button = SDL_BUTTON_X1; in pointer_handle_button_common()

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