Searched refs:SDL_BUTTON_X1 (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_mouse.h | 285 #define SDL_BUTTON_X1 4 macro 290 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 214 return SDL_BUTTON_X1; in TranslateButton()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 264 …ouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID); in WIN_CheckWParamMouseButtons() 288 …n((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckRawMouseButtons() 290 …on(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckRawMouseButtons() 324 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckAsyncMouseRelease() 650 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 154 return SDL_BUTTON_X1;
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 87 SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_mouse.c | 22 (state == SDL_BUTTON(SDL_BUTTON_X1)) || in _mouseStateCheck()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11events.c | 1162 button -= (8-SDL_BUTTON_X1); in X11_DispatchEvent() 1189 button -= (8-SDL_BUTTON_X1); in X11_DispatchEvent()
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 125 SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
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/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandevents.c | 359 sdl_button = SDL_BUTTON_X1; in pointer_handle_button_common()
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