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Searched refs:SDL_BUTTON_X1MASK (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h290 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) macro
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c264 …WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUT… in WIN_CheckWParamMouseButtons()
288 …ramMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_… in WIN_CheckRawMouseButtons()
290 …aramMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_… in WIN_CheckRawMouseButtons()
324 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); in WIN_CheckAsyncMouseRelease()
483 data->focus_click_pending |= SDL_BUTTON_X1MASK; in WIN_WindowProc()
A DSDL_windowsmouse.c286 retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0; in WIN_GetGlobalMouseState()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m324 retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1860 (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "", in SDLTest_CommonEvent()

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