Searched refs:SDL_BUTTON_X2 (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_mouse.h | 286 #define SDL_BUTTON_X2 5 macro 291 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 88 SDL_BUTTON_X2, /* BTN_EXTRA 0x114 */ 89 SDL_BUTTON_X2 + 1, /* BTN_FORWARD 0x115 */ 90 SDL_BUTTON_X2 + 2, /* BTN_BACK 0x116 */ 91 SDL_BUTTON_X2 + 3 /* BTN_TASK 0x117 */
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 126 SDL_BUTTON_X2, /* BTN_EXTRA 0x114 */ 127 SDL_BUTTON_X2 + 1, /* BTN_FORWARD 0x115 */ 128 SDL_BUTTON_X2 + 2, /* BTN_BACK 0x116 */ 129 SDL_BUTTON_X2 + 3 /* BTN_TASK 0x117 */
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 216 return SDL_BUTTON_X2; in TranslateButton()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 265 …ouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID); in WIN_CheckWParamMouseButtons() 292 …n((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); in WIN_CheckRawMouseButtons() 294 …on(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); in WIN_CheckRawMouseButtons() 328 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); in WIN_CheckAsyncMouseRelease() 651 …ta->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); in WIN_WindowProc()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 158 return SDL_BUTTON_X2;
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_mouse.c | 23 (state == SDL_BUTTON(SDL_BUTTON_X2)); in _mouseStateCheck()
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/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandevents.c | 362 sdl_button = SDL_BUTTON_X2; in pointer_handle_button_common()
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