Searched refs:SDL_BUTTON_X2MASK (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_mouse.h | 291 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) macro
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 265 …WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUT… in WIN_CheckWParamMouseButtons() 292 …ramMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_… in WIN_CheckRawMouseButtons() 294 …aramMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_… in WIN_CheckRawMouseButtons() 328 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); in WIN_CheckAsyncMouseRelease() 486 data->focus_click_pending |= SDL_BUTTON_X2MASK; in WIN_WindowProc()
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A D | SDL_windowsmouse.c | 287 retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0; in WIN_GetGlobalMouseState()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamouse.m | 325 retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1861 (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : ""); in SDLTest_CommonEvent()
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