Home
last modified time | relevance | path

Searched refs:SDL_BUTTON_X2MASK (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_mouse.h291 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) macro
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c265 …WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUT… in WIN_CheckWParamMouseButtons()
292 …ramMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_… in WIN_CheckRawMouseButtons()
294 …aramMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_… in WIN_CheckRawMouseButtons()
328 … WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); in WIN_CheckAsyncMouseRelease()
486 data->focus_click_pending |= SDL_BUTTON_X2MASK; in WIN_WindowProc()
A DSDL_windowsmouse.c287 retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0; in WIN_GetGlobalMouseState()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m325 retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1861 (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : ""); in SDLTest_CommonEvent()

Completed in 10 milliseconds