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Searched refs:SDL_BWin (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
A DSDL_bwindow.cc36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
A DSDL_BWin.h64 class SDL_BWin:public BDirectWindow
68 SDL_BWin(BRect bounds, window_look look, uint32 flags) in SDL_BWin() function
98 virtual ~ SDL_BWin() in ~SDL_BWin()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BeApp.cc147 void SDL_BApp::ClearID(SDL_BWin *bwin) { in ClearID()
A DSDL_BApp.h55 class SDL_BWin; variable
193 void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */

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