Searched refs:SDL_BWin (Results 1 – 7 of 7) sorted by relevance
38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent()104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext()158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread()185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
64 class SDL_BWin:public BDirectWindow68 SDL_BWin(BRect bounds, window_look look, uint32 flags) in SDL_BWin() function98 virtual ~ SDL_BWin() in ~SDL_BWin()
147 void SDL_BApp::ClearID(SDL_BWin *bwin) { in ClearID()
55 class SDL_BWin; variable193 void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
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