Searched refs:SDL_BeAppActive (Results 1 – 1 of 1) sorted by relevance
48 static int SDL_BeAppActive = 0; variable86 if (SDL_BeAppActive <= 0) { in SDL_InitBeApp()112 SDL_BeAppActive = 0; in SDL_InitBeApp()116 ++SDL_BeAppActive; in SDL_InitBeApp()127 --SDL_BeAppActive; in SDL_QuitBeApp()130 if (SDL_BeAppActive == 0) { in SDL_QuitBeApp()
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