/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 44 SDL_BlendMode blendMode; /**< The texture blend mode */ 96 SDL_BlendMode blend; 115 SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode); 205 SDL_BlendMode blendMode; /**< The drawing blend mode */ 249 extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode); 250 extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode); 251 extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode); 252 extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode); 253 extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode); 254 extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
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A D | SDL_render.c | 55 (SDL_BlendMode)(((Uint32)colorOperation << 0) | \ 1270 SDL_BlendMode blendMode; in SDL_CreateTextureFromSurface() 3312 static SDL_BlendMode 3313 SDL_GetShortBlendMode(SDL_BlendMode blendMode) in SDL_GetShortBlendMode() 3333 static SDL_BlendMode 3334 SDL_GetLongBlendMode(SDL_BlendMode blendMode) in SDL_GetLongBlendMode() 3354 SDL_BlendMode 3366 SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode) in SDL_GetBlendModeSrcColorFactor() 3373 SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode) in SDL_GetBlendModeDstColorFactor() 3380 SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode) in SDL_GetBlendModeColorOperation() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_blendfillrect.c | 31 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB555() 57 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB565() 83 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB888() 109 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_ARGB8888() 135 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB() 186 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGBA() 218 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect() 285 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRects() 290 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; in SDL_BlendFillRects()
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A D | SDL_blendpoint.c | 30 SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB555() 56 SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB565() 82 SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB888() 108 SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, in SDL_BlendPoint_ARGB8888() 134 SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB() 185 SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGBA() 217 SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint() 279 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoints() 286 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; in SDL_BlendPoints()
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A D | SDL_blendfillrect.h | 28 extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uin… 29 extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode b…
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A D | SDL_blendpoint.h | 28 extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 … 29 extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode bl…
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A D | SDL_blendline.h | 28 extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode… 29 extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode ble…
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A D | SDL_blendline.c | 32 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB2() 138 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB555() 243 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB565() 348 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB4() 454 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGBA4() 560 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB888() 665 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_ARGB8888() 770 SDL_BlendMode blendMode, 807 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLine() 832 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLines()
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A D | SDL_render_sw.c | 348 SDL_BlendMode blendmode; in SW_RenderCopyEx() 571 const SDL_BlendMode blend = cmd->data.draw.blend; in PrepTextureForCopy() 662 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue() 679 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue() 696 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue()
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A D | SDL_rotate.c | 422 SDL_BlendMode blendmode; in SDLgfx_rotateSurface()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_blendmode.h | 60 } SDL_BlendMode; typedef 108 extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
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A D | SDL_render.h | 364 SDL_BlendMode blendMode); 377 SDL_BlendMode *blendMode); 732 SDL_BlendMode blendMode); 745 SDL_BlendMode *blendMode);
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A D | SDL_surface.h | 341 SDL_BlendMode blendMode); 354 SDL_BlendMode *blendMode);
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_surface.c | 42 SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; in _surfaceSetUp() 43 SDL_BlendMode currentBlendMode; in _surfaceSetUp() 105 SDL_BlendMode bmode; in _testBlitBlendMode() 148 ret = SDL_SetSurfaceBlendMode( face, (SDL_BlendMode)mode ); in _testBlitBlendMode()
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A D | testautomation_render.c | 610 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in _testBlitBlendMode() 738 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in render_testBlitBlend() 828 SDL_BlendMode mode; in _hasBlendModes()
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A D | testdraw2.c | 34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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A D | testintersections.c | 35 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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A D | testshader.c | 284 SDL_BlendMode saved_mode; in SDL_GL_LoadTexture()
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A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_procs.h | 344 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) 345 SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) 363 SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) 364 SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) 488 SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) 489 SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) 664 SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL…
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 73 SDL_BlendMode blend; 277 GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in GLES_SupportsBlendMode() 720 const SDL_BlendMode blend = cmd->data.draw.blend; in SetDrawState()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 495 SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode) in SDL_SetSurfaceBlendMode() 535 SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode) in SDL_GetSurfaceBlendMode()
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 91 SDL_BlendMode blendMode; 260 NSString *blendlabel, SDL_BlendMode blendmode) 433 …*data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode) 529 METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) 1229 const SDL_BlendMode blend = cmd->data.draw.blend;
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 108 SDL_BlendMode blendMode; 349 D3D11_CreateBlendState(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D11_CreateBlendState() 1021 D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D11_SupportsBlendMode() 2023 const SDL_BlendMode blendMode = cmd->data.draw.blend; in D3D11_SetDrawState()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 50 SDL_BlendMode blend; 377 D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D_SupportsBlendMode() 1124 const SDL_BlendMode blend = cmd->data.draw.blend; in SetDrawState()
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