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Searched refs:SDL_BlendMode (Results 1 – 25 of 27) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h44 SDL_BlendMode blendMode; /**< The texture blend mode */
96 SDL_BlendMode blend;
115 SDL_bool (*SupportsBlendMode)(SDL_Renderer * renderer, SDL_BlendMode blendMode);
205 SDL_BlendMode blendMode; /**< The drawing blend mode */
249 extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
250 extern SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode);
251 extern SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode);
252 extern SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode);
253 extern SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode);
254 extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode);
A DSDL_render.c55 (SDL_BlendMode)(((Uint32)colorOperation << 0) | \
1270 SDL_BlendMode blendMode; in SDL_CreateTextureFromSurface()
3312 static SDL_BlendMode
3313 SDL_GetShortBlendMode(SDL_BlendMode blendMode) in SDL_GetShortBlendMode()
3333 static SDL_BlendMode
3334 SDL_GetLongBlendMode(SDL_BlendMode blendMode) in SDL_GetLongBlendMode()
3354 SDL_BlendMode
3366 SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode) in SDL_GetBlendModeSrcColorFactor()
3373 SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode) in SDL_GetBlendModeDstColorFactor()
3380 SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode) in SDL_GetBlendModeColorOperation()
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_blendfillrect.c31 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB555()
57 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB565()
83 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB888()
109 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_ARGB8888()
135 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGB()
186 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect_RGBA()
218 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRect()
285 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendFillRects()
290 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; in SDL_BlendFillRects()
A DSDL_blendpoint.c30 SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB555()
56 SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB565()
82 SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB888()
108 SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, in SDL_BlendPoint_ARGB8888()
134 SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGB()
185 SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint_RGBA()
217 SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, in SDL_BlendPoint()
279 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendPoints()
286 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; in SDL_BlendPoints()
A DSDL_blendfillrect.h28 extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uin…
29 extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode b…
A DSDL_blendpoint.h28 extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 …
29 extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode bl…
A DSDL_blendline.h28 extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode…
29 extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode ble…
A DSDL_blendline.c32 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB2()
138 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB555()
243 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB565()
348 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB4()
454 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGBA4()
560 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_RGB888()
665 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, in SDL_BlendLine_ARGB8888()
770 SDL_BlendMode blendMode,
807 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLine()
832 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) in SDL_BlendLines()
A DSDL_render_sw.c348 SDL_BlendMode blendmode; in SW_RenderCopyEx()
571 const SDL_BlendMode blend = cmd->data.draw.blend; in PrepTextureForCopy()
662 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue()
679 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue()
696 const SDL_BlendMode blend = cmd->data.draw.blend; in SW_RunCommandQueue()
A DSDL_rotate.c422 SDL_BlendMode blendmode; in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/include/
A DSDL_blendmode.h60 } SDL_BlendMode; typedef
108 extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
A DSDL_render.h364 SDL_BlendMode blendMode);
377 SDL_BlendMode *blendMode);
732 SDL_BlendMode blendMode);
745 SDL_BlendMode *blendMode);
A DSDL_surface.h341 SDL_BlendMode blendMode);
354 SDL_BlendMode *blendMode);
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_surface.c42 SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; in _surfaceSetUp()
43 SDL_BlendMode currentBlendMode; in _surfaceSetUp()
105 SDL_BlendMode bmode; in _testBlitBlendMode()
148 ret = SDL_SetSurfaceBlendMode( face, (SDL_BlendMode)mode ); in _testBlitBlendMode()
A Dtestautomation_render.c610 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in _testBlitBlendMode()
738 ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode ); in render_testBlitBlend()
828 SDL_BlendMode mode; in _hasBlendModes()
A Dtestdraw2.c34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
A Dtestintersections.c35 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
A Dtestshader.c284 SDL_BlendMode saved_mode; in SDL_GL_LoadTexture()
A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_procs.h344 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
345 SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
363 SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
364 SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return)
488 SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return)
489 SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
664 SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL…
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c73 SDL_BlendMode blend;
277 GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in GLES_SupportsBlendMode()
720 const SDL_BlendMode blend = cmd->data.draw.blend; in SetDrawState()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c495 SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode) in SDL_SetSurfaceBlendMode()
535 SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode) in SDL_GetSurfaceBlendMode()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m91 SDL_BlendMode blendMode;
260 NSString *blendlabel, SDL_BlendMode blendmode)
433 …*data, METAL_ShaderPipelines *pipelines, SDL_MetalFragmentFunction fragfn, SDL_BlendMode blendmode)
529 METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
1229 const SDL_BlendMode blend = cmd->data.draw.blend;
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c108 SDL_BlendMode blendMode;
349 D3D11_CreateBlendState(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D11_CreateBlendState()
1021 D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D11_SupportsBlendMode()
2023 const SDL_BlendMode blendMode = cmd->data.draw.blend; in D3D11_SetDrawState()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c50 SDL_BlendMode blend;
377 D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) in D3D_SupportsBlendMode()
1124 const SDL_BlendMode blend = cmd->data.draw.blend; in SetDrawState()

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